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Hover and orientation hold kick-in (Status switching from yellow to blue)


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Posted

That kick-in feels really like "on rails" - I obviously don't have real world chopper and gazelle experience but that kick in when the autopilot "janks" the chopper back in place is something that is that violent in the real one too or is here still a lot of adjusting necessary from polychops side?

My approach is trimming it out until in a - more or less- stable hover and then first activate hover hold and when that feels kida stable activate scope follow.

Posted (edited)

The "auto hover" is only a "ingame" software helper. The real machine doesn't have this functionality. IRL pilot and weapons officer have to work together. Normally, the pilot brings the Gazelle in a stable hover, hands over the tail rotor control to the weapons officer's sight (Viviane) but still keeps control of collective and cyclic. The autohover feature is basically the same as the autopilot in the Huey. It's a virtual AI pilot stepping in, but you have to meet his conditions. On my end, i never use it. It's very easy to control everything manually. The doctrine of becoming a stationary target in the air is also outdated since anti-air weapon ranges increased. Keep moving - keep surviving.

Edited by RealDCSpilot
  • Like 1

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted
On 5/24/2024 at 7:42 AM, RealDCSpilot said:

The real machine doesn't have this functionality.

So why is there an auto hover button on pilot's cyclic stick?

Posted (edited)

The real machine does have an auto hover. It's not a made up game feature. 
The auto hover itself will take over your cyclic input, it will still require you to apply collective and anti-torque input. You can switch to the (also real) line of sight mode, which will take over control of the anti-torque to steer the aircraft in the direction where the sight is pointed at. In that mode, you still have control over the collective input though. 

Edited by Polychop Simulations
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  • 2 weeks later...
Posted

I hope OP get's it that there is no magic button. Calling it "auto hover" is misleading. The button on the real stick does nothing more than helping with main rotor stabilization by taking away parts of control authority and shifting them to roll and pitch attitude sensors with the help of dampers. The current hard kick-in is clearly a game software helper taking control. A real auto hover feature would need extra hard and software with more precise positional data input and integrated actuators for full control.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

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