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Control binding contention - "First Person Pilot body - [Toggle]"


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Posted

Within the controls section for my Phantom, I can see a warning symbol about the binding for the First Person Pilot Body - Toggle.

By default, mine was empty.  Even if I add a keybinding or binding for a HOTAS button, the warning symbol is still displayed.

No, it's not a priority issue and it hasn't stopped me doing anything, but would be nice to get rid of.

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7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

  • 1 month later...
Posted

The issue is that the default mapping for this entry is invalid.  For whatever reason the default is setup with LShift as the key, and P as the modifier, which is the cause of the issue.

You can clear the binding, and that will resolve the issue, but if you return to default settings it will reappear, again because the default mapping is invalid.

Once the binding has been cleared, and you have assigned a new mapping to the key.  If you then save that profile layout, you can then modify the file and add the following to your lua profile file.  Obviously, ensure that the hash value matches your own value, and then include the ["removed"] section shown below, this will remove the incorrect binding.

		["d3026pnilu3026cd7vd1vpnilvu0"] = {
			["added"] = {
				[1] = {
					["key"] = "/",
					["reformers"] = {
						[1] = "RCtrl",
					},
				},
			},
			["name"] = "First Person Pilot Body - [Toggle]",
			["removed"] = {
				[1] = {
					["key"] = "LShift",
					["reformers"] = {
						[1] = "P",
					},
				},
			},
		},

In this way you can still load a default setup and then import your updated profile to remove/add the correct binding you want to use.

Hope this helps until such time that HB fix this mapping.

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  • 3 weeks later...
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