peeter Posted May 26, 2024 Posted May 26, 2024 Hi, I've look into the manual but did not found how to export the pilot screen. Usually it's something like "RIGHT_MFCD ". How can I export the screen on my MFD ? Thanks, Best regards, Peet
treg12 Posted May 27, 2024 Posted May 27, 2024 (edited) you mean something like that ... --> YT (there are some vids ... i dont use it, so i´ve no idea by myself) Edited May 27, 2024 by treg12
peeter Posted May 27, 2024 Author Posted May 27, 2024 Nah, i know how to export screens on other modules but some of them need a special name for the screen to be exported.
Raisuli Posted May 27, 2024 Posted May 27, 2024 1 hour ago, peeter said: Doesn't anyone have tried to export them ? I got the RWR to export, but not where I told it 1
Dudikoff Posted August 31, 2024 Posted August 31, 2024 Any chance the exports for pilot's radar screen and RWR could be added soon? i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
Zabuzard Posted August 31, 2024 Posted August 31, 2024 Any chance the exports for pilot's radar screen and RWR could be added soon?Its on the list. Cant tell you when it will be done though. 1
Zabuzard Posted July 10 Posted July 10 (edited) We have made some significant progress on it recently. There is one more issue that needs to be figured out first (some of the textures bleed on the center of the main screen around the HUD area when being exported). Once that is done, we will also prepare a detailed page in the manual that explains how this works. That said, you can already do it yourself since all of this is "lua only", so available for local editing/modding. Essentially, all you have to do is to open the correct init.lua and add two lines to export the lua-indicator to the viewport you defined in your local viewport file. For example: dofile(LockOn_Options.common_script_path .. "ViewportHandling.lua") try_find_assigned_viewport("F4E_Cameras_AvtrTimeIndicatorPilot") The name you put is whatever name you choose in your local viewport file - which is the file that defines your viewports. For the RWR and DSCG its important to pick the correct init files. Those are the files you have to edit to export the content: For the DSCG I found out that the DSCG_Pilot and DSCG_WSO exports only work when you also export and display the TV_Sensor (you can export this with width and height 1 px though, as long as it is non-zero). This is the local viewport file I have been using locally for testing: test.lua Anyways, once the texture-bleeding and shenanigans are fixed, there will be a detailed guide in the manual. Cheers Edited July 10 by Zabuzard 2 2
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