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Posted

Hi,

I've look into the manual but did not found how to export the pilot screen.

Usually it's something like "RIGHT_MFCD ".

How can I export the screen on my MFD ?

 

Thanks,

Best regards,

Peet

Posted (edited)

you mean something like that ... --> YT (there are some vids ... i dont use it, so i´ve no idea by myself)

 

 

Edited by treg12
Posted

Nah, i know how to export screens on other modules but some of them need a special name for the screen to be exported.

  • 3 months later...
Posted

Any chance the exports for pilot's radar screen and RWR could be added soon?

i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg.

 

DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?).

 

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  • 10 months later...
Posted (edited)

We have made some significant progress on it recently. There is one more issue that needs to be figured out first (some of the textures bleed on the center of the main screen around the HUD area when being exported).

Once that is done, we will also prepare a detailed page in the manual that explains how this works.

That said, you can already do it yourself since all of this is "lua only", so available for local editing/modding.

Essentially, all you have to do is to open the correct init.lua and add two lines to export the lua-indicator to the viewport you defined in your local viewport file. For example:

AWqadsT.png

dofile(LockOn_Options.common_script_path .. "ViewportHandling.lua")
try_find_assigned_viewport("F4E_Cameras_AvtrTimeIndicatorPilot")

The name you put is whatever name you choose in your local viewport file - which is the file that defines your viewports.

For the RWR and DSCG its important to pick the correct init files. Those are the files you have to edit to export the content:

AEqcuE9.png

For the DSCG I found out that the DSCG_Pilot and DSCG_WSO exports only work when you also export and display the TV_Sensor (you can export this with width and height 1 px though, as long as it is non-zero).

This is the local viewport file I have been using locally for testing: test.lua

7whpRvB.png

Anyways, once the texture-bleeding and shenanigans are fixed, there will be a detailed guide in the manual. Cheers

Edited by Zabuzard
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