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Navigation Lights + Formations Light bug Mirage F1BE


Go to solution Solved by fausete,

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Posted

Navigation Lights + Formations Light bug

If selected Navigation Light on and Formation Light On Navigation light can't be turned off.

also - default position in BE seems to be too high. Can you check?

Posted

Hi @303_Kermit,

Cannot reproduce the bug. There is a known (and fixed internally) bug related to the starboard light not turning off after being on, maybe it's this the bug you've encountered?

  • Like 1
Posted (edited)

Bug appeared on Enigma Multi Player server. Formation Lights switch pos. down, then Navigation Lights position down. - lights works ok
Navigation Lights switch - middle position - lights still on.

Thank you for quick response, check if you used BE

Edited by 303_Kermit
Posted

Hi again,

I did use the BE in the tests and can't reproduce the issue in our internal build. If you encounter the issue again, could you provide a trk?

Thanks

Posted (edited)

Hello, I also had this issue on CE with navigation lights at least for the green one (right) and not the red one...

But I have noticed that, when navigation lights are blinking, if I switch off the nav light while the lights are off they remain off. Otherwise if on, the green one remains on constantly.

Hope it helps even if I believe it's the already fixed bug.

Edited by IronRaph
  • Like 1
Posted
On 5/27/2024 at 1:21 AM, fausete said:

Hi @303_Kermit,

Cannot reproduce the bug. There is a known (and fixed internally) bug related to the starboard light not turning off after being on, maybe it's this the bug you've encountered?

I literally came here to report this bug with the right (green) light no switching off. Glad to see its already in hand - shame we'll have to wait ~6 weeks for a fix. Just going to have to remember not to turn on any lights while on a PVP server.

Posted

I'm guessing this fix didn't make into yesterday's patch? I'm still finding the green (right wing) light won't switch off.

  • Solution
Posted

Yesterday's patch was a hotfix for the F-4 and some of ED's modules. The fixes will come in the regular update at the end of this month.

  • 3 weeks later...
Posted (edited)
On 6/6/2024 at 9:41 AM, fausete said:

Yesterday's patch was a hotfix for the F-4 and some of ED's modules. The fixes will come in the regular update at the end of this month.

Thank you very much! I love the module. To be honest. It wasn't my first choice. Squadron decided to fly Mirage F1 - so I took it, and started to appreciate with every next flight. More and more, until I truly love it. I recognize a good module after a feeling in saturday early morning. I sit In cockpit and drink my coffee. If everything is ok with a module. I feel the "zing" 🙂
It's totally different experience than MiG-21 where I got more and more annoyed with every month of flying it.

Edited by 303_Kermit
  • Like 1
  • 3 weeks later...
Posted
On 6/22/2024 at 10:57 AM, fausete said:

Thanks for the compliments! We keep working on improving the module and finishing the final variant.

OMG You guys did amazing job in these patch! New FM has so many faces! Plane behaves in unique way. Terrain following flights are now like a fitness 🙂 . "Keep steady AoA, left pedal right pedal, left pedal right pedal. Move aileron only slightly" and all of it by sound of AoA warnings, vibrating wings, roaring engine and sound of high AoA airflow. The thing is alive.

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