Jump to content

Recommended Posts

Posted (edited)

I checked the manual and I think these was not mentioned. If I missed anything or it was already mentioned, please kindly correct me.

  1. In the case of having full-load of rockets on all 5 hard points, even if all of them have been selected, they will not fire all together (edit: I tried using continuous setting so far);
  2. The order of firing would be: the outer 2 hard points, then the inner 2 and the centre one would be the last;
  3. Even if the rockets have been depleted, the pods would still be shown to be armed.

I would try different combinations to see how it works.

 

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)

Cases for consideration:

1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together

Screen_240528_165452.jpg

Screen_240528_165542.jpg

2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected

Screen_240528_165910.jpg

Screen_240528_170030.jpg

3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected

Screen_240528_170521.jpg

Screen_240528_165452.jpg

(Allow me to go lazy here)

4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together

5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected

6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected

7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together

8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected

9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected

10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected

11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected

12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected

I guess combinations for hard points 8 and 9, 1 and 8,  2 and 9, behave the same for 1 and 2.

Screen_240528_165542.jpg

Edited by VR Flight Guy in PJ Pants
  • Like 1

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)

Awesome post! This is very helpful, as I was struggling a bit with this exact switcholigy on my first rocket run. 

Many thanks for your time spent to make this so clear.

Miles
 

Edited by MilesD
  • Thanks 1

Now shipping up to website Pre-Order Form date 2022/11/15

Pre-Order  Form Submission https://pointctrl.com/preorder-form/

PointCTRL Support Discord https://discord.gg/jH5FktJ

PintCTRL Website https://pointctrl.com/

PointCTRLsmall.jpg

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...