VR Flight Guy in PJ Pants Posted May 27, 2024 Posted May 27, 2024 (edited) I checked the manual and I think these was not mentioned. If I missed anything or it was already mentioned, please kindly correct me. In the case of having full-load of rockets on all 5 hard points, even if all of them have been selected, they will not fire all together (edit: I tried using continuous setting so far); The order of firing would be: the outer 2 hard points, then the inner 2 and the centre one would be the last; Even if the rockets have been depleted, the pods would still be shown to be armed. I would try different combinations to see how it works. Edited May 28, 2024 by VR Flight Guy in PJ Pants I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
VR Flight Guy in PJ Pants Posted May 28, 2024 Author Posted May 28, 2024 (edited) Cases for consideration: 1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together 2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected 3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected (Allow me to go lazy here) 4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together 5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together 8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected 11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected 12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected I guess combinations for hard points 8 and 9, 1 and 8, 2 and 9, behave the same for 1 and 2. Edited May 28, 2024 by VR Flight Guy in PJ Pants 1 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
MilesD Posted May 28, 2024 Posted May 28, 2024 (edited) Awesome post! This is very helpful, as I was struggling a bit with this exact switcholigy on my first rocket run. Many thanks for your time spent to make this so clear. Miles Edited May 28, 2024 by MilesD 1 Now shipping up to website Pre-Order Form date 2022/11/15 Pre-Order Form Submission https://pointctrl.com/preorder-form/ PointCTRL Support Discord https://discord.gg/jH5FktJ PintCTRL Website https://pointctrl.com/
VR Flight Guy in PJ Pants Posted May 28, 2024 Author Posted May 28, 2024 Mike, not at all. Just petite passion project. Should also have done this for F-15SE but I suspected it would be very similar with the F/A-18C we all know and love. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
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