mjolner Posted April 28, 2009 Posted April 28, 2009 (edited) First wanted to say thanks to Mitch for the excellent CDDS file ( Mitch3 ). Those of you who have been either not using EURO_Green or been living with the missing paint here is a quick fix. After reading the tutorial PDF from Lockonfiles and backward engineering the various "skin" releated files I figured this out. All because those missing pylons were bugging the crap out of me. Anyway, it turns out that in Mitch's CDDS file there is atleast one left out templates: the lines below come from the Ka-50.skins file located in bazar\world\shapes\, this file contains all the skins including new ones, with text that will associate parts of the Ka-50 with the proper template. 3.3 correlates to EURO_Green. } skin { value = 3.3; material = {"KA-50-lamp", "Standart", "KA-50-PAINT33-DEF-02.bmp"}; material = {"KA-50-PAINT1", "Standart", "KA-50-PAINT33-DEF-01.bmp"}; material = {"KA-50-PAINT1_M", "Standart", "KA-50-PAINT33-DEF-01.bmp"}; material = {"KA-50-PAINT2", "Standart", "KA-50-PAINT33-DEF-02.bmp"}; material = {"KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; material = {"KA-50-PAINT4", "Standart", "KA-50-PAINT33-DEF-04.bmp"}; material = {"KA-50-PAINT5", "Standart", "KA-50-PAINT16-DEF-05.bmp"}; material = {"KA-50-PAINT6", "Standart", "KA-50-PAINT33-DEF-06.bmp"}; material = {"KA-50-Vtulka_met", "Standart", "KA-50-PAINT33-DEF-02.bmp"}; material = {"SOPLA_KA-50-PAINT3", "Standart", "KA-50-PAINT2-DEF-03.bmp"}; material = {"KA-50-gear-rubber", "Standart", "KA-50-PAINT16-DEF-05.bmp"}; material = {"KA-50_ST-rm_paint1", "Standart", "Ka-50_St_Paint2.bmp"}; material = {"KA-50_Lifting_rotor_mast", "Standart", "KA-50-LRM-34.bmp"}; material = {"KA-50_LRM_Part", "Standart", "KA-50-LRMpart-34.bmp"}; material = {"KA-50_LRM-CENTRE", "Standart", "KA-50-LRM_centre-34.bmp"}; material = {"KA-50-LRM_B", "Standart", "KA-50-LRM_B-2.bmp"}; material = {"KA-50_BORT_NUMBERs", "Standart", "KA-50_Numbers-mitch1.tga"}; material = {"KA-50_Turkey_Numbers", "Standart", "empty.tga"}; Notice this line from the above text: material = {"KA-50-PAINT4", "Standart", "KA-50-PAINT33-DEF-04.bmp"}; The file KA-50-PAINT33-DEF-04.bmp does not exsist in Mitch's CDDS. Simply change PAINT33 to PAINT34. Keep in mind that the paint is not a perfect match and I am sure not what Mitch intended, however, you now have a weapon mount, and its a slightly darker green, barely noticeable. Note: If you are using Mitch's CDDS file and are trying to get "Fictional Digital Camouflage scheme", and "Fictional DOSAAF scheme"), to work, realize that these are not included in his download and will not function. Sorry if this is old news, thought it might help the stragglers, like me. Edited April 28, 2009 by mjolner
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