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mjolner

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Everything posted by mjolner

  1. Roger all, didn't mean sound as if I was discounting your experience, just that oddly it seemed to work for me.
  2. No idea why but setting the exe to Run as Admin fixed my crashes on exit. After multiple tests of on and off this seems to have worked. Bananas....
  3. Don't have any purty screencaps but man the game looks and runs incredible. I am running an "old" GTX 1070 with 16g of DDR4 and an i5 @4.8GHZ and the game just runs so smooth. Don't have everything maxed of course but the stuff that matters is high or better and I run from 45-55 FPS at 1440p with a custom header tracker and its silky. Great stuff!
  4. Have you watched this: You definitely do not want to use ATC at anytime in the landing pattern. Practice flying "on-speed", this is a balancing act that specifically requires manual and continuous throttle adjustments particularly in turns and descending in the groove. No shame in extending the downwind leg to fine tune your line up to the deck. I have probably done this over 1500 times and still don't get it perfect every pass. From that discussion thread linked above you might get the impression of the need to gun the throttle "at the ramp". I recommend flying the "ball" to the deck "on-speed", then immediately go full after burner. Going AB to early will result in a bolter or missed wire, most of the time. Some others may disagree. I do not think the AI LSO is perfect by any stretch but be your own LSO. Read the PDF on recovery operations and understand the grading criteria, then watch replays of your traps and analyze what you are doing wrong from the LSO station.
  5. If you are getting "signal charlie" and "roger ball" you should be good to go. I have a mission that starts me about 6nm aft of the boat @800ft. I hit active pause and set up the cockpit, dial in TACAN and ILS, drop hook, etc. Then I contact the boat and then immediately hit "see you at 10" then unpause and when 3nm from boat I get "signal charlie". At this point break into pattern, I get LSO calls and grade every time.
  6. VAICOM? Voice commands? Head-tracking, VR heasets, headphones and mic, HOTAS. Can just get a USB jack into my cerebral cortex?
  7. Title was supposed to be Map "hornet ball", anyway.. Well I am probably late to the party but if you haven't already, do yourself a favor and map the Hornet Ball command to your HOTAS somewhere. I was using the radio menu in the groove, not conducive to OK 3 wires. If this was discussed elsewhere I missed it, please delete wasted post. I hate waste.
  8. Well I am probably late to the party but if you haven't already, do yourself a favor and map the Hornet Ball command to your HOTAS somewhere. I was using the radio menu in the groove, not conducive to OK 3 wires. If this was discussed elsewhere I missed it, please delete wasted post. I hate waste.
  9. Not entirely sure what your experience level, personally I would recommend the Hornet. It is more complete and refined at this point and has a truly superb flight model that I don't think will change as much as the viper will at this point. The Hornet is much more forgiving with mistakes at the landing threshold than the viper.
  10. Just follow this and you will be fine, you just need to know the install directory.
  11. Agreed, great video. Excited for this. Long time coming.
  12. Noticed the changes immediately and I must say things will be easier after some retraining.
  13. Makes sense that the FCS could calculate the exact trim position reducing pilot workload at a critical time.
  14. Have you used the control input display to actually see the trim position after holding for 25 seconds with full flaps and gear?
  15. Edit - Title should read PC-DVD. I have BS 2 module but I still have the old PC-DVD version of DCS- Black Shark. Can I still run that version stand-alone? Just wondering if I have any reason to keep the CD. Might be fun to look back at the old Caucus map.
  16. Did not know this. Is it affected under visibility range or water detail? edit: Well after a closer look and fooling with settings ( the only setting I could increase was AA and Vis range which had no effect ) I noticed that the ships wake is at 1 nm, so can't really complain. Could it be longer in certain circumstances, sure but that would be a bit silly to complain about.
  17. I certainly agree with this particularly now with CVN 74 and Hornet carrier ops. When I am making my Base leg well within 1 mile of the ship and cannot see a wake it kinda kills immersion. That wake is a great visual cue as to how your turn is coming along. It is a minor detail I know and of course not a high priority. It might be a resources thing but it would be nice. Spent many years in the Navy and I can tell that a ships wake can go quite a ways given a low sea state.
  18. When dirty the Hornet needs nearly military power is stay on speed, as mentioned once at 250 and dropping gear and flaps in the same instance start a smoothe power up to control the thrust vector and start centering the e-bracket. Afterburner is not needed! This is a correctly modeled response or a nearly 95% correct based on numerous veteran Hornet driver comments and input.
  19. As already mentioned recommend you practice on land field before trying the carrier (if that is what you were attempting). I heard it mentioned that a pilot will typically get nearly 300 land based traps before attempting the carrier. I did over 150 airfield landings in the sim with hornet before attempting the carrier and I still suck with the carrier. It is a whole other beast.
  20. Recommend you post a track. Are you saying you are having pitch issues in normal flight as well?
  21. So even when you build a mission in the editor with the Stennis and you focus your view on the Stennis by pressing the F9 key ( I think off the top of my head, its one of those keys) and you pan aft of the carrier and change your angle you can't see the ball? Disregard you found it.
  22. In normal flight regime, Hornet auto trims. During approach, flaps and gear down, the manual trim hat on the stick functions to help achieve on-speed AOA.
  23. If you are only looking to yank and bank and spam 120s, this module may not be for you [ Yet ]. It is a very subjective question. If you appreciate the subtle attention to detail and the true next generation of combat flight simming then this product is definitely worth the money. $79.99 is a hefty sum for many, myself included. But in terms of the return on investment in entertainment value alone I think the price is a no brainer. After nearly 30 years in flight simming I can happily tell you that this is truly a ground breaking product even in its current state. There really are no current cutting edge SIM products in this price range. Heck Prepare3D does not have this level of fidelity and that is a $200.00 product with barebones non-study sim aircraft out of the box. It is subjective, what do you want for your hard earned cash.
  24. In multiplayer, I am sure you are going to have a hard time using the Hornet in a strike package on a defended target without friends. In the mission editor you could build a coordinated strike package with a 2-4 ship SEAD element. Then as mentioned plan your route and pop-up around terrain masking and pray. Good luck online.
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