Jump to content

Recommended Posts

Posted (edited)

Hi,

the altimeter digit drums seem to be textured and animated the wrong way around. 
In the DCS Mirage's altimeter drum, the higher numbers are below the lower number, not the other way around.

Unfortunately I only have the manual for the libyan Mirage F1 ED variant, but there the image of the altimeter also shows it to be conventional,  like in most western built altimeters , with the higher numbers being "on top" of the lower numbers on the drum.

I attached to pictures to illustrate.

In the DCS screenshot the "30" value is topmost and then higher numbers "40" and "50" are "below" so to say.

In the libyan Mirage Manual the altimeter is shown to be conventional, so the lower number, in the picture its "00" is at the bottom, with the higher numbers "10" and "20" on top. So oppposite than in the AERGES Mirage.

Unfortunately I couldnt find good high resolution cockpit photos of the spanish versions to check, but I assume Aerges has access or has a spanish manual. Maybe this can be double-checked, if its modelled wrong, or if the spanish air force has a special non-standard variant of Altimeter built into their aircraft.

Kind regards,

Snappy

 

AltMan1.png

AltCE1.png

 

 

 

 

 

 

 

 

 

Edited by Snappy
  • Like 3
  • Thanks 1
Posted (edited)

In addition to the libyan manual I also found  this old french documentary video, in  there is also a short scene with a F1 simulator, which, at least from the looks, seems to use the same altimeter type as our Mirage models.
At 5:45 , the pilot is in a descending and if you look closely at the altimeter, you can see the digit drum rotating upwards during the descent, i.e. the lower digits come up from below.

In the current DCS version, its the other way around.

 

Edited by Snappy
  • Thanks 1
Posted (edited)
1 hour ago, Vibora said:

No need to provide evidence, it's a bug and we're fixing it. Thanks for your report.

Thank you @Vibora!  Can you also look at the other drumtype indicators in the cockpit for correct texturing/animation?

Because they all seem to be textured „inverted“:

-the main and standby altimeter kollsmann window for the hectopascal setting,

-the digital fuel quantity indicator drum 

on the CE: the Navigation indicator distance readout, the distance and bearing windows for the additional vector. ( I assume it’s the same on the BE Variant)

on the EE: the Distance readout counter on the navigation indicator 

-all frequency and TACAN channel indicator drums and the omnibearing selector course window readout.

Thank you very much and have a nice day!

regards,

Snappy

Edited by Snappy
  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...