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Posted

Appologies if this is an old or frequent covered subject but i could not find results.

 

ME-generated triggers are split into trig, condition and trigrule tables.  I see that i can edit these structures at runtime but edits do not seem to effect the triggers.  Is there a way to cause these tables to be re-processed to dynamically effect trigger conditions?

 

many thanks

Posted

No. The env.X tables are just a copy of a few files located within the miz file. You could edit the copy by adding triggers, units, or whatever and the serialize the files and re-insert into the miz so that on the next load the changes are reflected. I've done that a few times to fix or change entries outside of the editor in bulk. 

The right man in the wrong place makes all the difference in the world.

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Posted

So serialisation is certainly nothing you could use in relation to the request of cargo and unhook conditions... 😐

 

@TEMPEST.114 i cant tell if this is a hint that i have failed to find something in plain sight, or if indeed there is a secret function.  Could you elaborate?

 

 

Posted
24 minutes ago, Laxxor said:

So serialisation is certainly nothing you could use in relation to the request of cargo and unhook conditions... 😐

 

@TEMPEST.114 i cant tell if this is a hint that i have failed to find something in plain sight, or if indeed there is a secret function.  Could you elaborate?

 

 

There is a 'secret' function. You have to work out the params for yourself as there is no documentation, but it's not too hard. This way you can add triggers with conditions and actions at runtime. 

 

Posted

"Its not too hard" so there must be some stuff written about it somewhere, and clearly you've done it? 😄

 

I'm not looking for handouts, but any hints on where to look?

 

 

 

Posted (edited)
1 hour ago, Laxxor said:

"Its not too hard" so there must be some stuff written about it somewhere, and clearly you've done it? 😄

 

I'm not looking for handouts, but any hints on where to look?

 

 

 

Nothing written. All worked out from peeking and poking. 😉

Overview:

1. You're going to have to create an empty mission with a single trigger set up like you'd want to create by script.

2. Pull out the mission file from the .miz, look at the data structure of the trigger table for that trigger and then using the secret addTrigger() function, work out how to pass those parameters in (by trial and error) until you can get it to work from a function call in a different mission file you make to test it. 

3. Then rinse and repeat for every other type of trigger. 

 

Fun right? 😉  They couldn't have made it easy for us eh?

Edited by TEMPEST.114
Posted
On 5/29/2024 at 10:01 PM, Grimes said:

You could edit the copy by adding triggers, units, or whatever and the serialize the files and re-insert into the miz so that on the next load the changes are reflected.

@Grimes Do you have an API for opening, updating and closing a .miz file via Lua script, or do you have to manually go through the process of renaming the .miz, opening the .zip, updating the file(s) and then closing and renaming the archive? I know there's something called LuaZip for Lua Rocks that seems like it might fit the bill, but I've never been able to wrap my head around it. I'm OK with serialisation and saving/loading external files, but messing about with zip files seems a little out of reach  to me just at the moment.

I'd love to be able to dynamically change TOD and weather between playthroughs of a mission, though.

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Posted

I've only ever done it outside of DCS with python. But yeah, same concept of doing it with something like luazip externally from DCS. Something like the web editor might be the easiest to use since it has a UI and you can modify time of day or weather in  the miz pretty quickly. 

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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