DreamingInfraviolet Posted May 30, 2024 Posted May 30, 2024 Environment: Multiplayer server with medium amount of players, multicrew with human WSO, single threaded DCS build. Problem: It seems like multiplayer lag spikes make the plane think that it pulled a lot of Gs, and break the INS system. Had a cold start, took off (no issues or aggressive maneuvers, it was a very smooth takeoff), got a ~1-2s lag spike (likely unrelated to F4). After the lag spike, the G-force indicator suddenly showed that I pulled a max of 10G, and INS stopped functioning. This happened multiple times throughout different game sessions, and has never been an issue with other planes. (Always with human WSO, haven't flown much with Jester, so not sure if that's relevant).
HB_Painter Posted May 31, 2024 Posted May 31, 2024 Hey thanks for the report! Could you please supply a track?
Chops Posted June 1, 2024 Posted June 1, 2024 I had this happen when flying one of the training missions (single player) when the autopilot disengaged. The pilot blacked out due to G load. Unfortunately I don't have a track but will save one if it happens again.
DreamingInfraviolet Posted June 1, 2024 Author Posted June 1, 2024 Unfortunately all of the affected tracks crash DCS for me on replay. But if I find a good track I'll upload it!
Cobra847 Posted June 4, 2024 Posted June 4, 2024 Thanks, we'll think about if about how we can solve these massive transient forces in Multicrew when there's a lagspike Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
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