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Posted

I'm pretty new to Livery creation and learning as I go.... I've found a strange issue that I can't figure out.  The external skins work just fine, but from the First person view (in VR) the canopy skin is missing.   I don't see any references to internal textures in the description file, so it must be a derivative of the "F16_bl50_Main_1" file... but I can't figure out why it would work in one view and not another...  thoughts?

extra credit if you get the reference 😉

 

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  • 3 months later...
Posted (edited)

There are two sets of textures and 3d Models for each and every flyable aircraft in DCS: one set for the Exterior model (the model you look at from the External views F2, F3, F4, etc), and there's a separate set for the Cockpit models and textures.

The issue you're dealing with is probably because you worked on the texture set for the External Model, but you might need to edit a corresponding texture in the Cockpit Model and it's description.lua as well. I'm not entirely sure if there is any texture in the cockpit set that's supposed to be edited too, or not.

Anyways, I'd recommend you check your Cockpit Model using the DCS Model Viewer app. It comes integrated with DCS and you can find the ModelViewer2.exe inside the bin-mt folder (the same folder where the DCS.exe is). From the Model Viewer, you must load the 3D model of the Cockpit from the DCS root installation folder "DCS Open Beta/Mods/Aircraft/F-16C/Cockpit/Shape/cockpit_f-16c.edm". When the model is loaded, you can view all of the textures it uses. It does use a "f16_bl50_main_1" texture, but I'm not sure whether or not it's a different "main_1" texture from the External Model. You'll probably need to reference it on the cockpit livery Description.Lua as well.

Yes, in this case, you'll need to have TWO Livery Folders inside your Saved Games/DCS.openbeta/Liveries, one for the External Model and one for the cockpit textures. You'll also need to enable the custom cockpit from the in-game Options menu.

[edit] Maybe your problem is something else, again, I'm not sure. But anyways, I recommend you check your cockpit model in the Model Viewer, cause you can check all of the textures that are pointed at by the cockpit Description.lua. If the Model Viewer shows a missing texture among the loaded textuers from your livery, it may give you a hint on where the problem is.

Edited by WilliamLink
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