Stickler Posted June 9, 2024 Posted June 9, 2024 Depending on the source, the flaps airspeed switch is set at 235±5 knots accelerating and 220±10 knots decelerating, 237±7 knots accelerating and 15±5 knots below accelerating speed (decelerating), approximately 240 knots accelerating and approximately 220 knots decelerating. In the game, the flaps will extend and retract at 215 KIAS accelerating and decelerating. 1
Super Grover Posted June 10, 2024 Posted June 10, 2024 Is your observation based on a single flight or multiple attempts? Did you fly a worn-out aircraft or maybe a reference aircraft? As you noted, the value isn't precise so you might have gotten into an airfame which had those values lower. Poor quality and wear and tear also change the threshold values of the blow-up switches. I checked the code, and the mean values are 237 kt for accelerating and 222 kt for decelerating. So, at least, we can confirm that the code should work as in the manual. If it does not, we will make sure to find out why and fix it. 1 Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
Stickler Posted June 10, 2024 Author Posted June 10, 2024 This is based on multiple attempts dedicated to analysing this specific issue. Re-made the mission to verify it is not something with the .miz and also created different aircraft in the same mission. Tested with reference and non-reference aircraft and obtained more or less the same results every time. Track with reference aircraft attached. To be clear, the 215 KIAS in my OP meant the speed indicated on the ASI. When referencing the F2 view, the "IAS" displayed there at which the flaps move does seem to change somewhat depending (possibly) on altitude. As far as I know (but this might be module-dependent), the "IAS" in the F2 view is actually EAS. This might have something to do with it. In any case, in all tests there was virtually no difference between the accelerating and decelerating case. speedswitch.trk
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