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I recently started to update one of my "Operation Helping Hand" missions with all the awesome new eye candy objects from @Massun92 and while at it, decided to combine all my helo variants of this mission, into one. Hence:
 

Operation Helping Hand - All helo modules - version 1.0
 

User files download: https://www.digitalcombatsimulator.com/en/files/3338396/

Start_screen_with_text.jpg

Available client slots (cold and hot):
AH-64
Ka-50 (III)
Mi-24
Mi-8
OH-58
SA342
UH-1

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Situation

Allied forces are under heavy attack and need your help a.s.a.p. until reinforcement M60 tanks arrive.

They are defending Chuburhindzhi village, which is basically the last line of defense for Enguri bridge.
- Take Off from FARP Tkaya
- Follow Enguri river downsteam (South-West) until you fly over Enguri bridge
- Chuburhindzhi village is about 2nm West from Enguri bridge

Reinforcement M60 tanks are on the way from Zugdidi, but it will take them some time to arrive. Until then, you must try and help our forces repel the enemy.

In this mission you can choose to bring supplies and reinforcements to the front, or just use the attack capabilities of your helicopter to fight of any enemy attacks.

Check the mission briefing images and your kneeboard for pickup and drop zone details.

- M113 fuel (slingload) --> Drop zone at CAMP CHARLIE (red smoke)
- M60 MBT oil (slingload) --> Drop zone  at CAMP CHARLIE (red smoke)
- EWR parts (slingload) --> Drop zone  at CAMP DELTA (red smoke)
- Anti tank reinforcement team 1 --> Drop zone CAMP CHARLIE marked with green smoke
- Mortar team reinforcement team 2 --> Drop zone CAMP CHARLIE marked with orange smoke

It will help if you familiarize yourself with the target area and pickup/drop zones by checking the briefing photos.

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Objective

Mission objective is to defend our allies at CAMP CHARLIE and suppress all opposing forces, until our reinforcement M60's arrive.

Intel reports the following threats:
Multiple enemy infantry units
Multiple enemy armored vehicles (BDRM, BMD, BMP and possible T55)
Possibility of mobile AAA units
Possibility of enemy air attacks
There are other skirmishes in the area, but focus on your task and set your priorities

Mission designer notes:
- At mission start, you'll get a short ingame briefing (just because I wanted to see if it's possible :P). Press spacebar at mission start, to skip this briefing.
- All modules will be at your disposal both cold and dark & hot
- Switching between client slots/modules won't break any triggers and can be done as much as you like
- You can change loadouts as desired
- In this mission, although obviously not realistic for some modules, all helo modules will be able to transport the anti tank and mortar teams, simply by landing in the pickup zone.
- Slingloading cargo, will only be possible by slingload capable helo's
- At some point during the mission, you can choose difficulty, by using or not using certain mission aids (might be needed for modules with less attack power)
- Don't pay attention to the mission time in the briefing (changed my original "Helping Hand" mission stating time a bit, but didn't bother to update the ingame briefing)
 

 

Nothing too fancy (no scripts included), but I use this mission for target and slingload practice, so I thought I might as well share it here. I didn't purchase the Kiowa (yet), so I haven't tested the mission in that module, but it should be al right and working.

I did most of the thorough testing quite some time ago, so if you notice something broken, please let me know in reply to this thread.

  • Like 2

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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