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Posted

I notice that when the AI pilot is active the collective, cyclic, and rudder can still move freely, making it so that when we turn off the AI Pilot the helicopter will revert to whatever position the player has those at. Is it possible to make it so that when the AI pilot is activated the Collective, Cyclic and rudders go to where they should be? Right now how its working it makes it so if I have the AI Pilot hovering and i turn it off the helicopter will lose control since I dont have the collective, cyclic and rudder on the same spot the AI Pilot would have set it to. 

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  • 3 weeks later...
Posted

That might avoid the need to open the controls window and position your physical controls to match before turning off the AI. I was thinking that if the AI could force trim the helo before deactivating, and/or the option to have the control window open/close automatically with AI engagement would also help these problems.

Posted

This is more of a Wish List item, not a bug (Im taking a guess).

 

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