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Fakum

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About Fakum

  • Birthday 01/01/1963

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    North East, USA

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  1. @DaemocI will get a track together and post it. I went to an area where there was no building casting shadows to eliminate that possibility. I delete my FXO and metashaders2 files with every update and let them rebuild. I will flush them again before next test. I do run RESHADE, but I toggled that on and off and yielded same results. Thanks again, maybe I will get somewhere with this with your help.
  2. @Daemoc Thanks for the feedback again. -What Module can I use that you have (See my Modules List below), I will I will run a quick track to look at the tarmac with that. -I may be misunderstanding your use of the term "load". I am not refereeing at all as to how long it takes to load any of the graphics initially, that Tarmac for example would do that forever. -Ive got a new M2 SSD, Im guessing that is not causing any issues. -No Antivirus etc running in back ground. - I havnt changed any of the "Config' files. I put the shadows on high, I will run another short test and view it as you suggested and post it as well if I still see the issues. Thanks,
  3. @DaemocMuch appreciated, and no, I didnt get any impression that you were trying to preach to me, but thanks. Now I looked at both of your vids, there was nothing there that I was talking about. When I looked at both the C-130 and the helicopter on the tarmac, the ground around the aircraft (paved or concrete) did NOT change visually. I am not talking about the grass and dirt, but by the way, I did see in your vid how the dirt/grass close to the C-130 was changing shades and clumps of grass were appearing and disappearing. That is not what I am talking about. When you watched my last track, did you witness the tarmac around my aircraft changing tones of color? Also, not sure if this is related to the shadow flickering when I approach trees, but I do often catch what I might best describe as some sort of delineation line when I look out left or right. This line did have an obvious impact on the tree shadows, but today I caught it on the side of a building? null
  4. @DaemocI appreciate the feedback, I sincerely do. I'm not trying to learn a new career here, i have put in a fundamental effort before I even posted up here. I was just hoping to be pointed into the direction of "Turn Y on and X off, that is what is impacting what you are seeing" kind of response. I posted my setting and specs, Im runnin a 4090 for heck sake, it shouldnt look that horrible in my opinion. Today I discovered that I am also seeing this flickering on flat ground (no shadows) just sitting on the Tarmac, perhaps this is an issue that is not just limited to the Tree shadowing? Could this be the same culprit? I added a short clip, and you will see a graphics change when I cycle RESHADE on and off, the Tarmac flickers either way. What would be your thoughts on that? I suspect if I resolve that, the more noticeable tree shade flickering would diminish/cease as well? Op_Furious_Wind_v3.4-20240316-124612.trk
  5. I did google "DCS Flickering shadows" before I even posted this up. As a matter of fact, I watched quite a few utube vids on graphics settings in addition to the reading about graphics settings, it was a rabbit hole! Im getting flickering on every shadow setting I could make, except when I turn them off. And that doesnt look appealing either. I cant imagine thta everyone elses shadows do the same as you suggest "it never goes away". Thats a hard pill to swallow in my opinion.
  6. @FlappieJust following up again to try one more time, thanks.
  7. @LorenLukeWell,, it didnt make sense to me, but I tried it anyway, and it worked. I had to be in FCR Mode. So now that leaves me scratching my head! You cant switch to FCR mode without the MAST, so how would you do it in those circumstances where you dont have the MAST installed?
  8. @FlappieDid you happen to get a chance to look at this last quick track? Thanks,
  9. @AlphaOneSix Thanks for the response. If I goto MAN mode before WASing the hellfire, they are all green and the step button does nothing. I tried dewasing as well, same result? @Floyd1212 Thanks for that tip! It never occurred to me to do that, but I will remember that for next time. null
  10. So I had a Pylon shot off, George wouldnt fire on Target as the Missile that was showing on the Weapons page was readied on a pylon that no longer existing. It was my understanding that we could "Step" through to other Missiles. My intention was to Step through until a missile was readied on an existing Pylon. I set to MANUAL mode and pressed the button I had mapped for "Missile Advance" but it would not advance? I double checked the button assignment in the controls option and found it to be functional, but its not Advancing/Stepping? nullnullnull null
  11. @FlappieI have attached very short Track file that is pretty much instant at the start where the Tree Shadow is flickering on the wall, its even a bit noticable while still sitting on the Pad. It clears nicely when I get right on top of it. Focus on this building. null Flickering.trk
  12. @FlappieI think its more pronounced on my end, I think in the 2nd track file I show examples of the shadows on the sides of the buildings flickering annoyingly as well,,, the 1st track was basically tree shadows on the grass.
  13. @Flappie I didnt see much in your recording either compared to what i experienced BUT, I did see it start to develop right at the very end. The 2nd Track file I attached a day or so ago is likely to be more apparent. But as far as this goes, this is where I started to see it in your vid. null
  14. @FlappieIm assuming you havnt had an opportunity to review the Track File i posted above last week, but here is another one that I think is a much better example. Op_Scorpion_1.1-20240305-174911.trk
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