skywalker22 Posted July 6, 2024 Posted July 6, 2024 (edited) I was looking some TV show about the Israel in which there was some talking about a Masada hill, which is right next to the Dead sea, and went looking into Google Maps, and found out how mountainous and rough this terrain really is. Then I went to check how this same terrain looks like in DCS, and was quite disappointed, its almost flat. Which means the mesh is way off as it should be, and its the same all over the map (very unprecise mesh regarding elevartion differences, and textures as well). That I don't talk about the parts whats human made, there are just some random textues, which are also not complete - UVW mapping is badly done! You can see what I mean from the comparision images bellow from approx. the same spot real life vs DCS. Masada is infront on the right side, that rocky mountain with a plateau on top (very famous one actually, because there are some rumours some very famous man died there a long time ago): Same place in DCS (with oil storage facilities??) That's just an example. In general this map looks nice, until you don't know how it actually looks like in real life. 1. It truly needs some fine touch (textures and uvw mapping), 2. To put all over ground objects into appropriate places (objects where they should, and where they shoulnd't be - example are oil storages from pic above), 3. and fix the mesh to some degree it would look more like a real thing (example images above). Edited July 6, 2024 by skywalker22 3
Benom8 Posted July 7, 2024 Posted July 7, 2024 I also hope we get Masada added at some point. My understanding is that it's below sea level and the current DCS TDK (Terrain Development Kit) doesn't support that. This was previously discussed here: 1
skywalker22 Posted July 2 Author Posted July 2 Masada is only an example, in general the terrain mesh is far from being good. There is no feeling what so ever in this map, how rugged the terrain in this part of the world is. 1
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