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Jester Wheel not centered on 2D Widescreen monitor.


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Posted

I've seen a few comments about Jester being cut off in VR.  But I have a different problem..

In 2D on my Wide screen, Jester is not centered.  The wheel is off to the right side.  And when I want to select some things on the left of the wheel, I have to turn my head so far left that I cannot see the wheel.

I have tried changing the Special Options setting from Dynamic to Origin(? can't remember the names).  But that did nothing.  I was using a Monitor lua with the GUI centered, so I changed that back to the stock '1 Screen'.  That also didn't help.

Is this a known bug?  Of is there another fix I can try?

image.jpeg

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Posted

You can "fix" it by using the Special Option to Offset the HB UI horizontally (X Offset) with a negative offset.

This usually happens when the system guessed your resolution incorrectly, but can also happen when you are using "unusual" aspect ratios.

Could you share a screenshot of your DCS graphics settings page (the first page)? I would like to see the monitor and resolution setup shown there, cheers!

  • Like 1
Posted (edited)

Thanks!  My resolution is 5120x1440.  So, 1/3 of the width is 1706(see below in Special Settings).

I set 'HB UI Offset' to 0 and it is now centered(see bottom pic).  Also, now the Bombing Table & Manual don't open off the right edge of the screen with only 1/4" showing.  And the grease pencil & VB have also moved to the center.

I have 4 buttons assigned to open those windows.  Yesterday, when I pressed them they acted like a toggle.  They would open and close the respective window.  But today, they just open the windows and I do not close them. 

Here is the settings you asked for.  And also my MonitorSetup settings.

Spoiler

 

_  = function(p) return p; end;
name = _('GUI Centered');
Description = 'Top monitor configuration'
-- XXX 1 Monitor with the UI Centered in middle 1/3rd of the monitor.

Viewports =
{
     Center =
     {
          x = 0;
          y = 0;
          width = 5120;
          height = 1440;
          viewDx = 0;
          viewDy = 0;
          aspect = 5120 / 1440;
     }
}
GUI =   
{
 x = 1207;
 y = 0;
 width = 2706;
 height = 1440;
}

GU_MAIN_VIEWPORT = Viewports.Center   --The gunner reticle in combined arms tanks etc?

UIMainView = GUI      -- THIS LINE LIMITS THE UI TO THE CENTER OF THE SCREEN, INCLUDING
                          -- THE F10 MAP
                          -- MISSION EDITOR
                          -- TUTORIAL INSTRUCTIONS(RIGHT)
                          -- COMM MENU(RIGHT)
                          -- COMM MESSAGES(LEFT) 
                          -- TUTORIAL INSTRUCTIONS(RIGHT)

 

 

image.jpeg

image.jpeg

Now it is fixed I think.  

DCS_240708-15.3106.969.jpg

 

 

 

 

Edited by Snacko
  • Like 2

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Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
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Posted
You can "fix" it by using the Special Option to Offset the HB UI horizontally (X Offset) with a negative offset.
This usually happens when the system guessed your resolution incorrectly, but can also happen when you are using "unusual" aspect ratios.
Could you share a screenshot of your DCS graphics settings page (the first page)? I would like to see the monitor and resolution setup shown there, cheers!
That worked! Thanks. Can we have this for the Controls Indicator as well, pretty please!

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