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Posted

I am noticing that missions from prior to update that feature dropping bombs, situation F/A-18 and dropping unguided iron bombs, the bombs don't explode. They hit like unfused bombs. Loading other bombs, then reloading the bombs in question seems to fix it. But that will have to be done for all missions.

The bug only seems to affect the player aircraft. It affects 500lb LD bombs, and 1000 lb LD bombs. I have not verified all possible munitions.

Posted

Yes, for any older missions you will need to reload any bombs on player aircraft so they have the new fusing.  Not sure I'd call it a bug, just the game evolving and moving on.

  • Like 1
Posted
4 hours ago, rob10 said:

Yes, for any older missions you will need to reload any bombs on player aircraft so they have the new fusing.  Not sure I'd call it a bug, just the game evolving and moving on.

They could have defaulted it to some standard setting. When you load a bomb, it has default fusing.

  • 6 months later...
Posted
On 7/17/2024 at 4:43 PM, icecold951 said:

I am noticing that missions from prior to update that feature dropping bombs, situation F/A-18 and dropping unguided iron bombs, the bombs don't explode. They hit like unfused bombs. Loading other bombs, then reloading the bombs in question seems to fix it. But that will have to be done for all missions.

The bug only seems to affect the player aircraft. It affects 500lb LD bombs, and 1000 lb LD bombs. I have not verified all possible munitions.

Interesting.

I was seeing something on the Spitfire with iron bombs that sounds familiar.

What I was seeing is that if appeared that if my bomb was set to zero delay, they wouldn't detonate on impact.

If I set the fuse to used a delay (2 sec I think I used) all other variables the same, they would detonate just fine.

Can you try delayed fusing to see if you get different results?

 

 

  • 2 weeks later...
Posted
On 1/31/2025 at 1:31 PM, [HOUNDS] CptTrips said:

Interesting.

I was seeing something on the Spitfire with iron bombs that sounds familiar.

What I was seeing is that if appeared that if my bomb was set to zero delay, they wouldn't detonate on impact.

If I set the fuse to used a delay (2 sec I think I used) all other variables the same, they would detonate just fine.

Can you try delayed fusing to see if you get different results?

 

 

Not anymore. I went through all my missions and updated them. Fortunately it only seems to have affected player craft.

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