Rongor Posted July 19, 2024 Posted July 19, 2024 Since release I am wondering why these heliports are marked that prominently on the F10 map. I could understand their purpose if they would provide any FARP service and therefore would assign blue/red/neutral. Though they don't feature any fuel/ammo stock nor services. Why? Right now the only point of displaying the H symbols across the map seems to be to inform mission designers that there is some heliport object they could include into their mission. Other than that it seems totally unimportant. Same for the SAM-site symbols. Will these heliports at one point after future updates feature services and resources (and allegiance) like a FARP or airfield? Not only would this add game content, also this would eventually give these symbols some meaning. Right now these are only clutter on the map, which isn't of any value (like the SAM sites too). 2
cfrag Posted July 20, 2024 Posted July 20, 2024 (edited) 21 hours ago, Rongor said: Right now the only point of displaying the H symbols across the map seems to be to inform mission designers that there is some heliport object they could include into their mission Well, as a mission designer, that hits the spot for me . It's an incredible help for most of my (helicopter) mission designs. Note that as mission designer you can add FARP ability by adding the required objects, and have a great-looking FARP within seconds that completely integrates into the scenery. Edited July 20, 2024 by cfrag 6
Rongor Posted July 20, 2024 Author Posted July 20, 2024 1 hour ago, Schlingel mit Kringel said: should show in the editor only. For marking the relevant ones for the players during mission, the drawing tool imho is the better solution (need more icons for this tool though). kinda what I had in mind. I see the usefulness while creating missions. Only they are pretty useless while flying. And also, why not giving these objects FARP capability right away? Mission designers still could decide what to do about them and even if not, players could make use of these locations so much easier by dropping forces and flipping them blue, gaining access to services right away. 2
rob10 Posted July 20, 2024 Posted July 20, 2024 3 hours ago, Rongor said: kinda what I had in mind. I see the usefulness while creating missions. Only they are pretty useless while flying. And also, why not giving these objects FARP capability right away? Mission designers still could decide what to do about them and even if not, players could make use of these locations so much easier by dropping forces and flipping them blue, gaining access to services right away. I agree that it would be good to have these hidden in game. Definitely adds a lot of clutter to the map. I really don't think adding these all as active FARP's would be a good idea as I suspect it would destroy any possibility of getting even marginal performance out of the map. It would also need a method of being able to remove them for mission creators (which would get complex). It's relatively easy to create a FARP template and drop a bunch if you need them. 1
Recommended Posts