Jump to content

Recommended Posts

Posted

Hey, I've been trying to set up a base capture mission. I've watched some videos showing how to get the base to change coalition once all the enemy units at the base have been destroyed but it's not working for some reason. Can anyone tell me what I'm doing wrong? I only have two units set up for now, one enemy and one friendly (set to late activation). Two triggers, one for the base capture and the other to activate the friendly ground unit.

Screen_240725_025916.jpg

Screen_240725_025659.jpg

Posted

If all units are destroyed the airfield will at least be neutral or stay enemy, I don't remember currently. So just killing the red unit will not capture the base, you need an additional blue unit in the vicinity to turn the base blue. 

Also some unit types have a bigger priority over other units in terms of capturing. So a tank can capture an airfield on its own even if a blue infantry is within the zone. 

And I'm not quite sure why you set up the triggers like that. So basically once the mission starts, the red unit will spawn because the blue unit is in zone, and then the red unit destroys the blue unit and the airfield remains red and the message trigger never plays? 

Posted (edited)
6 minutes ago, razo+r said:

If all units are destroyed the airfield will at least be neutral or stay enemy, I don't remember currently. So just killing the red unit will not capture the base, you need an additional blue unit in the vicinity to turn the base blue. 

Also some unit types have a bigger priority over other units in terms of capturing. So a tank can capture an airfield on its own even if a blue infantry is within the zone. 

And I'm not quite sure why you set up the triggers like that. So basically once the mission starts, the red unit will spawn because the blue unit is in zone, and then the red unit destroys the blue unit and the airfield remains red and the message trigger never plays? 

Maybe I got my understanding of it wrong, I'm new to triggers and whatnot. I set the blue unit to late activation and the 2nd trigger to make it active once the red unit is destroyed, thinking it would cause the base capture. The blue unit is just a Humvee. Maybe I need a tank or something else instead?

Just to be clear. I'm wanting the base to be captured once I destroy all the enemy units, not having a friendly ground unit attack and capture.

Edited by Flapjacks
  • 2 weeks later...
Posted

I do not use "once" triggers all that much. "switch condition" is more better for things like this. "once" triggers are good for things with a set time table. But if it works it works.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...