Miccara Posted July 29, 2024 Posted July 29, 2024 The issue when building missions is limiting how many of one particular item can be deployed. Crate limits don't solve the problem of, for example, one guy in a Huey putting out 20 Manpads, when really I would like to limit how many Manpads he can deploy. If I could specify how many of each available item (Crate) could be deployed, managing mission behavior would be vastly improved, and the scenarios would be more realistic. 1
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