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Posted

ok so when I fly mission with frinds I dont see the the primary trg destroyed or the mission success after words and he does. But I do see him hit the target and the kils on AAA and ground troops. The primary trg is a building that I placed in the mission. It does the same thing no matter who host the mission. and I have tryed with and with out a fire wall. I am stumped. :huh::helpsmilie:

 

the mission is attached.

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

Posted

Hi Cat,

Officially, I believe the only trigger that works in multiplayer for all clients is the "activate group" trigger, all others are sketchy at best...

I think the Message actions also work, but I don't think the set or unset flag ones work, and flag states don't seem to stay consistant across clients, which I think is the cause of your problem.

 

Sometimes the Host will see good results, but any clients will not,, which seems to be consistant with the idea that certain states (perhaps flag states) are not maintained centrally and shared / updated by clients.

 

I think / hope that a lot of these issues are beeing adressed with the patch (at least they have mentioned significant updates to the ME and trigger system, so heres hoping!)

 

If they get all of the trigger actions working consistantly across Multiplayer clients, then we should see some really cool missions.

 

someone like Kingsnake will probbly be best to outline the limitations that he has found when making his big multiplayer missions, as he sems to use audio triggers and randoms sucessfully (I haven't disected any of his mission to check what else though, but might be a worthwhile excersize)

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