Zyll Posted August 4, 2024 Posted August 4, 2024 The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1. This impacts any scripts and APIs (e.g. Moose and Mist) that attempt to identify and act upon helo spawns. Regular spawns work as always, its the dynamic slot spawns which are broken specifically. 1
CaptHawk Posted August 4, 2024 Posted August 4, 2024 Yes please fix asap...if possible [sIGPIC][/sIGPIC] AMP WIZARD "Forest Gumble" "When the air becomes electric....It's like a box of chocolates":captain: Windows 11 Pro 64 bit | Intel Alder Lake i7 12700KF | Asus Prime Z690M Plus D4 | CORSAIR Vengeance LPX 64GB (2 x 32GB) DDR4 3200 | EVGA GTX 1070 SC @1594MHz/4000 MHz 8GB | 1x42" Multi Touch Screen and 1x27" 4k widescreen | Saitek x52 Pro |
Pikey Posted August 5, 2024 Posted August 5, 2024 IMPACT: When a new Dynamic spawn is made in the DCS world, we find it by the birth event. The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1. This means if we try to target/identify players in helicopters they can't be distinguished, so this impacts things like CTLD type scripts and even exclusions to other scripts targetting fixed wing. This results in no script usage (messaging, sound, picture) at all for helicopter pilots since they can't be identified and filtered from the games API. Given the focus is on releasing CH-47F we are effectively asking to go ahead with a cargo plane that has no scripting made by the community. 5 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
SlooFooD Posted August 8, 2024 Posted August 8, 2024 The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1. This impacts any scripts and APIs (e.g. Moose and Mist) that attempt to identify and act upon helo spawns. Regular spawns work as always, its the dynamic slot spawns which are broken specifically. +1 to resolve thisAnd additionally +1 to resolve the issues with the events „TakeOff“ and „Land“ as well System: Z390 AORUS MASTER, i9-9900KS @ 5.2Ghz AllCore, AORUS RTX 2080 Ti XTREME WATERFORCE WB, 2x2 TB 970 Pro, 64GB GSkill F4-3600C17-16GTZR, Custom WC Loop (2x420 Rads), TM HOTAS Warthog, TM Pendular Rudder Pedals, TrackIR5 (Pro), ASUS X34P & Virtual Cockpit for iPad (A10C/F18C) modules: F/A-18C, A-10C, F-16C, FC3, CA, SuperCarrier, BlackShark2, Mi-8MTV2, UH-1H Huey
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