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DCS 2.9 - Dynamic Slot helicopters (clients) identify themselves as airplanes in DCS getCategory API call


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Posted

The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1.

This impacts any scripts and APIs (e.g. Moose and Mist) that attempt to identify and act upon helo spawns. Regular spawns work as always, its the dynamic slot spawns which are broken specifically. 

  • Like 1
Posted

Yes please fix asap...if possible 😎

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Posted

IMPACT:
When a new Dynamic spawn is made in the DCS world, we find it by the birth event. The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1. This means if we try to target/identify players in helicopters they can't be distinguished, so this impacts things like CTLD type scripts and even exclusions to other scripts targetting fixed wing.

This results in no script usage (messaging, sound, picture) at all for helicopter pilots since they can't be identified and filtered from the games API.

Given the focus is on releasing CH-47F we are effectively asking to go ahead with a cargo plane that has no scripting made by the community.

  • Like 5

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted
The DCS API getCategory function returns 0 as the unit category when joining a helo from a dynamic slot. But 0=airplane, a helo should return 1.
This impacts any scripts and APIs (e.g. Moose and Mist) that attempt to identify and act upon helo spawns. Regular spawns work as always, its the dynamic slot spawns which are broken specifically. 

+1 to resolve this

And additionally +1 to resolve the issues with the events „TakeOff“ and „Land“ as well

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