Northstar98 Posted August 10, 2024 Posted August 10, 2024 Hi everyone, At the moment, upon reaching the cargo transporation waypoint, the AI navigates to the cargo and then flies directly to the trigger zone that defines the drop point. This however reduces flexibility, flying direct is all well and good, but it means I don't have much control over what route the AI follows, nor the speed or altitude - I can't for instance utilise terrain masking or have aircraft go around threats instead of just going in a straight line. Ideally, what I'm after is something like the embarking/disembarking tasks - how that works is the helicopter flies its route until reaching the waypoint with the embarking task, whereby it'll navigate to the ground unit group to be embarked, it then follows the route as set by the mission editor until reaching the disembarking task, which specifies where the helicopter should land to disembark the ground units. Following the same principle, have a task which has the helicopter pick up the cargo and a task to drop the cargo which allows you to specify exactly where. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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