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Posted

been making oculus the main source of VR for ever but recently been having issues with it and went to steam VR, after this last update I noticed openXR with oculus is working again, but the quality is not nearly as good as steam VR. I assume 90% of people dont use steam vr and use the oculus openXR .

 

but the quality just seems so much better with the Steam. Can someone care to share setting they are using I currently have these for both. 

Oculus

nullSteam

nullDCS settings

nullnull

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Posted (edited)

There are several ways for resolution multipliers in both render pipelines. The only way i know to get the exact supersampling setting aka render resolution that is finally send to the HMD is activating DLSS and checking it's report in DCS's logfile. There is a line that looks like this:

INFO    DX11BACKEND (5528): DLSS successfully initialized, 2496x2544 -> 3740x3816

(I'm currently bound to SteamVR only) Ignore the 2496x2544 this is only the downscaling target for DLSS. 3740x3816 is the resolution that gets send to the HMD.
Defined by:
1. SteamVR at XXX% resolution per eye in Video settings (this is the global setting for all games)
2. plus the modifier in SteamVR's per-app video setting (if 100% here, it does nothing)
3. plus the multiplicator in DCS's VR settings PD: 1.1 ("pixel density").

I would first check if both of your approaches really run at the same resolution.

Edited by RealDCSpilot

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted

Nope I have nothing like INFO    DX11BACKEND (5528) in my log file. 

On 8/11/2024 at 2:13 AM, RealDCSpilot said:

There are several ways for resolution multipliers in both render pipelines. The only way i know to get the exact supersampling setting aka render resolution that is finally send to the HMD is activating DLSS and checking it's report in DCS's logfile. There is a line that looks like this:

INFO    DX11BACKEND (5528): DLSS successfully initialized, 2496x2544 -> 3740x3816

(I'm currently bound to SteamVR only) Ignore the 2496x2544 this is only the downscaling target for DLSS. 3740x3816 is the resolution that gets send to the HMD.
Defined by:
1. SteamVR at XXX% resolution per eye in Video settings (this is the global setting for all games)
2. plus the modifier in SteamVR's per-app video setting (if 100% here, it does nothing)
3. plus the multiplicator in DCS's VR settings PD: 1.1 ("pixel density").

I would first check if both of your approaches really run at the same resolution.

 

Nope I have nothing like INFO    DX11BACKEND (5528) in my log file. 

Posted

Yes, DLSS must be activated of course.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

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