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Posted

As above, I have run mission 9 a couple of times now, Immediately after I am asked to engage the gun, before I have even fired a shot, I am told I have killed friendlies and the mission fails.

I've skipped it for now, but it would be nice to get a fix so I can play it as intended.

Thanks

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted (edited)
2 hours ago, WurzelGummage said:

As above, I have run mission 9 a couple of times now, Immediately after I am asked to engage the gun, before I have even fired a shot, I am told I have killed friendlies and the mission fails.

I've skipped it for now, but it would be nice to get a fix so I can play it as intended.

Thanks

Hi, yeah I've had another report the same from another user.  Currently investigating, will fix asap.  Thanks for flagging up.

 

Any mods installed by the way so I can check if there's an issue from those?

Edited by ChillNG

 

 

Posted

I've got a few aircraft mods, A4, UH60, OH6, C130 but nothing that is used in the campaign. 

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted
26 minutes ago, WurzelGummage said:

I've got a few aircraft mods, A4, UH60, OH6, C130 but nothing that is used in the campaign. 

Mods are funny like that, they still interfere sometimes.  I'll cross check with the other user, see if there's a common mod.

 

 

Posted
9 minutes ago, ChillNG said:

Mods are funny like that, they still interfere sometimes.  I'll cross check with the other user, see if there's a common mod.

Ok thanks, other guy also had A4 and c130 so one of them could be the culprit. I'll run some of my own tests as well just in case but often you find the mod is corrupting whatever unit I use to detect the friendly kill, causing it to show as dead the moment it spawns.

 

 

Posted

Ok, that's interesting. Well let me know if it's a mod corrupting and I'll disable it.

Actually while I think about it I do have some mods from a discord called 'Border Zone' they are mostly units I think. I'm at work right now, so I can't check them all, I'll try and post a comprehensive list tomorrow when I get home. 

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted
13 minutes ago, WurzelGummage said:

Ok, that's interesting. Well let me know if it's a mod corrupting and I'll disable it.

Actually while I think about it I do have some mods from a discord called 'Border Zone' they are mostly units I think. I'm at work right now, so I can't check them all, I'll try and post a comprehensive list tomorrow when I get home. 

No probs, I'll keep you posted.

 

 

Posted

Ok, so it turns out I actually have quite a few mods, who knew. I've screen grabbed all of the top level files, let me know if you want me to go deeper into specifics

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  • Thanks 1

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted
21 hours ago, WurzelGummage said:

Ok, so it turns out I actually have quite a few mods, who knew. I've screen grabbed all of the top level files, let me know if you want me to go deeper into specifics

Capture3.PNG

Capture2.PNG

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I've tested mission 9, all worked ok for me.  Other user reporter it worked ok after removing mods - you both had A4 and C-130 as common mods so possible one of those is the problem.  Generally we advise playing campaigns without mods installed as they have weird effects we just can't predict.

 

 

Posted

Thanks for checking, I'll have a go without the mods. 

The campaign has been really good so far, so thank you. 

There were a few issues with the cluster munitions, which I think we're related to the fuze update ED did, that might be sorted in the most recent update, I haven't tried using them since. 

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted
33 minutes ago, WurzelGummage said:

Thanks for checking, I'll have a go without the mods. 

The campaign has been really good so far, so thank you. 

There were a few issues with the cluster munitions, which I think we're related to the fuze update ED did, that might be sorted in the most recent update, I haven't tried using them since. 

Thanks glad you're enjoying.  All fuses should be ok now, but the Rockeyes have changed to a timed release not an altitude release, which is catching people out I believe.  By default I think PRI releases the canister munitions after 1.2s and OPT releases them after 4s, so use PRI from low alt and OPT from higher altitudes.

 

 

Posted

Yes, they did used to be alt based didn't they. 

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted

Hey, So I disabled all the mods I have and the same thing happened in Mission 10 when supporting the SEAL team. I've attached the TACVIEW file in case it's useful.

 

Tacview-20240817-100817-DCS-Kerman Mission 10A FINAL.zip.acmi

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

Posted
5 hours ago, WurzelGummage said:

Hey, So I disabled all the mods I have and the same thing happened in Mission 10 when supporting the SEAL team. I've attached the TACVIEW file in case it's useful.

 

Tacview-20240817-100817-DCS-Kerman Mission 10A FINAL.zip.acmi 5.51 MB · 0 downloads

Mission 10 isn't a mod conflict, (caused by a terrain bug), it's fixed internally just waiting on ED to hot fix the files.  Until then you might have to abort the task to get through it unfortunately.

 

 

Posted

Thanks, will do. 

Ryzen 7 5800x3d, RTX 4070ti, 64gb RAM, Quest 3, Warthog throttle and stick with 100mm extension, TB Velocity One Pedals, 34" ultrawide 1440p monitor. Av8b, F18, M2000C, FC4, F5, A4, UH1, BS3, UH60

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