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Posted
12 minutes ago, lefuneste01 said:

did you get the option in reshade addon when you press "home" key ? Did you ensure your graphics settings are compliant with the ones of the first post ?

Yes I manage to get the effects to work all except reducing haze

Posted
18 minutes ago, lefuneste01 said:

So it should be a graphic settings...

Thank you. 

These settings break haze reduction. 

Flat shadows blur

SSS

SSAO

Volumetric Lights

  • Like 1
  • 2 weeks later...
Posted

Hello,

 

do the NVG settings also work in 2D or are they only for VR?  I don´t get them to work (2D).

Thank you.

Posted
6 hours ago, DerBayer said:

Hello,

 

do the NVG settings also work in 2D or are they only for VR?  I don´t get them to work (2D).

Thank you.

NVG settings are only working in VR, different shaders are used for 2D...

  • Thanks 1

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

2025/05/15 for DCS version 2.9.15.9599.1   => version 9.0

  • rework to try to make the mod less sensitive to DCS settings : all MSAA are handled, haze control should work for any option.
    • But you need now to specify in GUI which MSAA option you are using (if you are).
  • SMAA modified technique removed, as they are not wroking in all cases

Thanks for testing and reporting which options are still breaking some mod features...

Feature like color, sharpen, deband... may still be sensitive, as they are relying on a PS shader, but at the opposite I hope Reshade technique usage will be more robust.

  • Thanks 1

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
39 minutes ago, lefuneste01 said:

2025/05/15 for DCS version 2.9.15.9599.1   => version 9.0

  • rework to try to make the mod less sensitive to DCS settings : all MSAA are handled, haze control should work for any option.
    • But you need now to specify in GUI which MSAA option you are using (if you are).
  • SMAA modified technique removed, as they are not working in all cases

Thanks for testing and reporting which options are still breaking some mod features...

Feature like color, sharpen, deband... may still be sensitive, as they are relying on a PS shader, but at the opposite I hope Reshade technique usage will be more robust.

Thank you @lefuneste01, I got the file from DCS link but in checking the GitHub link it pointed to 8.0... 

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Posted

2025/05/18 for DCS version 2.9.15.9599.1   => version 9.1

  • label masking working with upscaling (downsampling) option (DLSS, FSR, NIS).

By the way, the resolution computed by the game can be really low with these options. You win fps but you loose details...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

I released the version 9.2. I had to introduce down/supersampling factor management in GUI, as automatic detection is creating issue with Openkneeboard. It's a bit painful, you had to use the mask display, but it is needed only for label masking and "native" mod features for color change, deband,...

  • Thanks 2

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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