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Posted (edited)

Hello and happy new year !


The unoffical version of VREM 6.1 is available here : https://www.mediafire.com/file/jgu1bwp0feude7r/ReshadeDCS_VREM_v6.1_unofficial_reshade.zip/file

This version is using a reshade commit that is public but no available from reshade site, so for the moment I'll not update the first post of VREM.
The VREM version in the link above is including the reshade unofficial library, so you do not need to take care of reshade, just install the mod  (it will overwrite the reshade dxgi.dll library if reshade is already installed).

This release is adding reshade addon support in VR ad described in the video below, plus capacity to setup the level of TADS video for fitlering (day and night), as they change its default value for every DCS release...

It is also adding an experimental fps capping. It is not working so well than in game feature, but you can trigger it on/off by a key press while in cockpit. My idea is to use it in coordination with a program to trigger motion smoothing of Varjo base (program not existing yet), so I could trigger while in cockpit motion smooting+capping on/off, regarding the fps I have in game. I prefer to be without motion smoothing as soon as fps are > 60 fps, but if they go below then I prefer to have it. Changing things is a pain currently... 

Small explanation of using reshade effects in VR:

EDIT : I moved to 6.1 version to improve a bit fps capping handling.

Edited by lefuneste01
  • Like 1

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
On 12/31/2024 at 7:23 PM, lt.shifty said:

Reshade is working as expected in 2D, I've confirmed it's not working at all in VR by applying the Cartoon shader to make it look horrendous, also tried restarting DCS multiple times.

I've seen in a few other places regarding this mod that under Addons, there should be an option to update all run times with effects, however that option is not there for me and instead says "This is the only active effective runtime instance" which makes me think that we should be installing Reshade with OpenXR support?

If VREM is working in 2D (best test = VREM feature color change for cockpit only) but  you do not see changes in VR, it is likelly you do not have the good options in DCS, please check the first post.

Another issue may be you did not install reshade with directX support only (OpenXR support should not be used), or you let some defaut addon ticked. VREM is acting at DirectX11 shader level, before any VR output. So there is no need to have OpenXR support in Reshade.
The current official version of Reshade is not supporting effects in VR for quad view, so VREM was not able to inject reshade effects in VR. You need to use the new unofficial VREM V6.0 version posted above to have reshade effects in VR.

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

With this version is possible to make deph based effects work like MXAO? When using quad views, I can't have DCS SSAO enabled, and the cockpit always appears too bright compared to the outside environment. With SSAO the lighting is in line with the environment, darker, but as I said, it doesn't work well with QV and I'd like to try MXAO reshade.

Posted
On 1/2/2025 at 10:36 AM, lefuneste01 said:

Hello and happy new year !


The unoffical version of VREM 6.1 is available here : https://www.mediafire.com/file/jgu1bwp0feude7r/ReshadeDCS_VREM_v6.1_unofficial_reshade.zip/file

This version is using a reshade commit that is public but no available from reshade site, so for the moment I'll not update the first post of VREM.
The VREM version in the link above is including the reshade unofficial library, so you do not need to take care of reshade, just install the mod  (it will overwrite the reshade dxgi.dll library if reshade is already installed).

This release is adding reshade addon support in VR ad described in the video below, plus capacity to setup the level of TADS video for fitlering (day and night), as they change its default value for every DCS release...

It is also adding an experimental fps capping. It is not working so well than in game feature, but you can trigger it on/off by a key press while in cockpit. My idea is to use it in coordination with a program to trigger motion smoothing of Varjo base (program not existing yet), so I could trigger while in cockpit motion smooting+capping on/off, regarding the fps I have in game. I prefer to be without motion smoothing as soon as fps are > 60 fps, but if they go below then I prefer to have it. Changing things is a pain currently... 

Small explanation of using reshade effects in VR:

EDIT : I moved to 6.1 version to improve a bit fps capping handling.

For this version, is necessary install previously reshade?

Posted
1 hour ago, gonvise said:

For this version, is necessary install previously reshade?

Hello, you don't need to install reshade for the 6.1 as it is including the reshade (unofficial) library.

9 hours ago, gonvise said:

With this version is possible to make deph based effects work like MXAO? When using quad views, I can't have DCS SSAO enabled, and the cockpit always appears too bright compared to the outside environment. With SSAO the lighting is in line with the environment, darker, but as I said, it doesn't work well with QV and I'd like to try MXAO reshade.

I just made reshade effects available in VREM. I need now to understand how I could make the depth buffer available for effects that may need it...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
18 hours ago, lefuneste01 said:

Hello, you don't need to install reshade for the 6.1 as it is including the reshade (unofficial) library.

I just made reshade effects available in VREM. I need now to understand how I could make the depth buffer available for effects that may need it...

I'm lost with actual ReShade options, was using VREM for the haze reduction, is that gone now?

GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.02 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.3775 \ TIR 5 \ Warthog HOTAS  with VirPil stick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR

Posted (edited)
4 hours ago, GPatricks said:

I'm lost with actual ReShade options, was using VREM for the haze reduction, is that gone now?

The thing is : The new VREM 6.1 enable usage of reshade effects in VR, but as it is relying on a reshade version not officially released, it is including the reshade library you should normally install with reshade installer.

If you are not needing any feature of 6.1, keep the official version in the first post of the thread. In all cases, the 5.0 ans 6.1 VREM versions have haze reduction.

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
15 hours ago, lefuneste01 said:

If you are not needing any feature of 6.1, keep the official version in the first post of the thread. In all cases, the 5.0 and 6.1 VREM versions have haze reduction.

Thanks for the response @lefuneste01, I have 6.1 installed now, i'll look again for the Haze reduction option in it.... or do I not need to install the ver. 5.0 VREM add-on (to get the haze option) also?

GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.02 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.3775 \ TIR 5 \ Warthog HOTAS  with VirPil stick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR

Posted
On 1/5/2025 at 1:39 PM, lefuneste01 said:

No, just use the 6.1

All set, Add-Ons tab has reappeared. I must have messed up the install somehow earlier and there was no "Add-Ons" tab...

GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 576.02 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.3775 \ TIR 5 \ Warthog HOTAS  with VirPil stick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR

Posted
1 hour ago, gonvise said:

Is there a reshade effect that darkens only the cockpit part and not the exterior?

Reshade effects are applied on the whole picture. To do what you want,  you need to use a VREM integrated feature : see videos on first post.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
10 minutes ago, lefuneste01 said:

Reshade effects are applied on the whole picture. To do what you want,  you need to use a VREM integrated feature : see videos on first post.

I've tried VREM, and although the color effect has sliders for cockpit and world, it doesn't really work (at least for me), since if you're on the ground, you clearly see how changes that should only affect the cockpit also affect the world, roughly from a line at the top of the cockpit down.

Posted
5 hours ago, gonvise said:

I've tried VREM, and although the color effect has sliders for cockpit and world, it doesn't really work (at least for me), since if you're on the ground, you clearly see how changes that should only affect the cockpit also affect the world, roughly from a line at the top of the cockpit down.

Strange. Could you post a quick track or a scenario to reproduce your issue ?

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
1 hour ago, lefuneste01 said:

Strange. Could you post a quick track or a scenario to reproduce your issue ?

https://we.tl/t-JJIBH2O8FJ

Only in VR, I have questo Pro... In the 2D screen reflected mirror it is not perceived (or inexistent), but in VR it is very evident when changing the color values in the cockpit.

Posted (edited)
14 hours ago, gonvise said:

https://we.tl/t-JJIBH2O8FJ

Only in VR, I have questo Pro... In the 2D screen reflected mirror it is not perceived (or inexistent), but in VR it is very evident when changing the color values in the cockpit.

Quick explanation : the cockpit area I used for all effects is extended with plane airframe. I did it for label filtering, to avoid to see labels trough wings, for example. Airframe is in common with all objects. You can see below the mask computed on ground (top image) : no object below plane, only ground  => mask is OK.

But on carrier (bottom image) : the carrier is an object below the plane, so all part of it not farther than 20 m (roughly) it is included in the mask...

I have two options : either I add a slider to define the distance to use to add airframe in the mask, or I use cockpit frame only for color/sharpen.... Second option will have one inconvenient : at least the UH1 did not include in cockpit all the cabin, only the front part (where pilot are). But it may be easier for users. I'll do a fix as soon as I can.

DCS 2025-01-09 13-00-34.jpg

 

DCS 2025-01-09 12-58-16.jpg

 

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

Oh M Y G O D! Thanks in advance! 😉

For my part, the label mask issue has never worried me, I've gotten used to seeing them through the cockpit, so it would be useful to me use cockpit frame only for color/sharpen, but do what you think is best and what costs you less.

On the other hand, is there any other effect that can be applied that is more oriented to contrast/brightness in the cabin than the color effect? 

Posted (edited)
On 1/9/2025 at 1:46 PM, gonvise said:

is there any other effect that can be applied that is more oriented to contrast/brightness in the cabin than the color effect? 

I can now have any reshade effect compliant with cockpit filtering. Which one would you like to have ?

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
3 hours ago, lefuneste01 said:

I can now have any reshade effect compliant with cockpit filtering. Which one would you like to have ?

With the actual included (colour, I don't remember the exact name) I can "play" with the sliders and make the cockpit darker, but It would be ideal HDR.

Posted (edited)

Here is the 6.2 release: https://www.mediafire.com/file/8kgqvpxpjqdaptd/ReshadeDCS_VREM_v6.2_unofficial_reshade.zip/file for testing.

It has now some "VREM" shader you can select in effects.

These VREM shader add capacity to select Inner or Outer Quad view, as cockpit or external area for effect (whatever in VR Quand view or not, or even in 2D). They should replace the current VREM effects.

Could you please try them ?

Do not select any VREM included option color, sharpen, de band feature (even if I fixed the problem above also). I plan to de-comission them.

Use instead the provided VREM shaders. As previously (see video above), you should refresh shaders as soon as you add or remove a shader.

You can of course use the standard Reshade effect, but they modify the whole output. Some shader make DCS crashing, I found only SMAA (but did not test all of them).

Edited by lefuneste01
  • Like 1
  • Thanks 2

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)

Hello, tested, I can now use the colour effect without problems only in the cockpit, the only thing is that when I restart, the activated effects are not saved (Of course I pressed the save option in the menu). I installed it through a mod manager, without having any previous version of reshade in case it could have something to do with it. Thanks, an HDR effect only for cockpit would be nice.

And another thing... 

image.png

maybe here you meant "reshade"?

Edited by gonvise
Posted
9 hours ago, gonvise said:

And another thing... 

image.png

maybe here you meant "reshade"?

For the moment, I maintained the "original" color changes, sharpen, deband features for which code were shared in internet. I initially modified a DCS shader to have them included in it, and you can toggle them on/off using VREM menu. They are in the sections "Color changes", "cockpit sharpen",...

I'm waiting some feedback to decommission them and keep only Reshade shader integration.

You should install reshade anyway, it will give you the full list of default shaders. They can also be used, but they will affect the whole image. It could be an option to have the same effect with different settings for cockpit and external...

9 hours ago, gonvise said:

 when I restart, the activated effects are not saved (Of course I pressed the save option in the menu). I installed it through a mod manager, without having any previous

Are you using Reshade effect (which one ?)

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
5 hours ago, lefuneste01 said:

For the moment, I maintained the "original" color changes, sharpen, deband features for which code were shared in internet. I initially modified a DCS shader to have them included in it, and you can toggle them on/off using VREM menu. They are in the sections "Color changes", "cockpit sharpen",...

I'm waiting some feedback to decommission them and keep only Reshade shader integration.

You should install reshade anyway, it will give you the full list of default shaders. They can also be used, but they will affect the whole image. It could be an option to have the same effect with different settings for cockpit and external...

Are you using Reshade effect (which one ?)

Sorry, I am using these... is correct?

image.png

And restarting, Active not saved...

image.png

Edited by gonvise
Posted (edited)
5 hours ago, gonvise said:

Sorry, I am using these... is correct?

 

 

You are not using the reshade shaders, but the "custom integration" I did...I'll have a look for the save issue, it was working in the past. Can you sahre the content of "DCS_VREM.ini" which is in bin or bin-mt folder ?

Edited by lefuneste01

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted (edited)
4 hours ago, lefuneste01 said:

You are not using the reshade shaders, but the "custom integration" I did...I'll have a look for the save issue, it was working in the past. Can you sahre the content of "DCS_VREM.ini" which is in bin or bin-mt folder ?

Here it is...

Spoiler

[KeyBind]

; key used for IHADSS and TADS Hello features
key_TADS_video=I

; key used for NS430 features
key_NS430=V

; key used for fps limiter
key_fps=1

[Helo]

; Helicopter features
helo_feature=False

; Flag to hide helicopters rotor
rotorFlag=0.000000

; Flag to enable/disable video in TADS
disable_video_IHADSS=0.000000

; Flag to enable boresight IHADSS convergence
IHADSSBoresight=0.000000

; convergence offset value for boresighting IHADSS
IHADSSxOffset=0.000000

; trigger value to disable TADS video during day
TADSDayValue=0.280000

; trigger value to disable TADS video during night
TADSNightValue=0.020000

[Effects]

; Enable Reshade effects
effects_feature=True

; QV render target
QV_render_target=0

[Debug]

; Enable debug features
debug_feature=False

; for debugging purpose
testFlag=0.000000

; Disable Optimisation
disable_optimisation=False

; Disable Optimisation
debug_flag=False

[Misc]

; Enable Misc features
misc_feature=False

; for hiding labels
maskLabels=0.000000

; for haze control
hazeReduction=1.000000

; remove A10C instrument reflexion
noReflect=0.000000

; Scale NVG
NVGSize=1.000000

; height of NVG
NVGYPos=0.000000

[Color]

; Enable Color features
color_feature=True

; add to all cockpit color component
cockpitAdd=0.000000

; multiply of all cockpit color component
cockpitMul=0.520000

; change saturation on all cockpit color component
cockpitSat=0.470000

; add to all external color component
extAdd=0.000000

; multiply on all external color component
extMul=1.000000

; change saturation of all external color component
extSat=0.000000

[Sharpen]

; Enable Sharpen and deband features
sharpenDeband_feature=True

; Sharpen Intensity
fSharpenIntensity=1.000000

; Luma
lumaFactor=1.090000

[Deband]

; Deband Threshold
Threshold=128.000000

; Deband Range
Range=32.000000

; Deband Iterations (not used)
Iterations=2.000000

; Deband Grain
Grain=48.000000

[NS430]

; Enable NS430 features
NS430_feature=False

; Size of NS430 in VR GUI
Scale=4.000000

; Size of NS430 in VR GUI
Xpos=0.700000

; Size of NS430 in VR GUI
Ypos=0.700000

; convergence of NS430 in VR GUI
Convergence=1.000000

; Y size of VR GUI
GUIYScale=1.000000

[fps]

; fps_limiter
fps_limit=120

; Enable fps limiter feature
fps_feature=False
 

 

Edited by gonvise
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