zbysiek Posted August 17, 2024 Posted August 17, 2024 (edited) Videos: Rotorheads: https://youtu.be/BR1pnwREApQ 4YA: https://youtu.be/zav10ci-baM Tracks: Rotorheads: SYRIA_TPE_v1_RUN1-20240817-061423.trk 4YA (a lot shorter): 4YA_SYR_PVE2_DS_V2.58[01_MAR_SCT]-20240817-065408.trk 4YA, but singleplayer (no bug): 4ya singleplayer.trk Logs: dcs.log dcs.log.old dcs.log Notes: Only 1000hz seems to be affected. Moving mouse while interacting with cockpit elements prevent the bug from happening. Very slow movements prevent the bug from happening. Unable to reproduce on singleplayer. The issue is a lot worse when recording with a x264 cpu encoder instead of NVIDIA HEVC. Edited August 17, 2024 by zbysiek
zbysiek Posted August 17, 2024 Author Posted August 17, 2024 (edited) Additional notes: Inconsistent results after alt tabbing (it always stutters, but sometimes it's less severe). Less performance impact with freetrack protocol instead of TrackIR selected in opentrack. Even less performance impact with opentrack closed completely. Also present in the main menu when the game is in fullscreen at random (XD). Game gets frozen completly in single threading. Edited August 17, 2024 by zbysiek
zbysiek Posted October 1, 2024 Author Posted October 1, 2024 Mostly fixed with todays update, it can still be triggered if you move your mouse really fast over cockpit elements like switches and knobs.
festr Posted October 27, 2024 Posted October 27, 2024 it is still bad when I'm in VR and moving mouse with polling rate 1000hz - the cpu impact is nonsensically high
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