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Showing results for tags 'stability'.
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So I have an 11700F in a pre built pc (judge away) been fighting bugs in DCS VR since inception but finally got the base game (I play on standalone and mostly pve on base maps). Downloaded multithread beta and did some testing with tracks between MT and OG style threading. On MT, with the in game FPS counter, it says it's CPU capped, however, I get no bottleneck notifier in single thread. Frame difference between the two is 3-5FPS but inconsistently. Any ideas other than a new CPU and MOBO??? Full specs in comments- help me find the missing frames please!!! I did some additional testing unfortunately im not smart enough to track logs or explain this but I'll try. Capped at 45fps in Quest software, I can consistently get 35-40fps in Single thread by turning basically everything down to low and a couple items to medium. However, same exact settings in MT, I still get wild fluctuations from 22fps to mayyyybe 32 was the highest I saw. The only explanation I have for this is that my single thread game is installed to the nvme and multithread beta is installed on an external USB 3.0 ssd. I MAY have answered my own question but im coming to the pros seeking advice and correction if I haven't. I'm not looking for wild 120fps on the oculus, just a good balance of being able to read DDIs and go from being heads down in the cockpit to heads up without frame drop or hitching that causes me to miss things. My tests were done using a low level track about 60sec long on an empty caucuses map in the F18, and similar results were duplicated in the uh1h. Pc Specs: Full specs Gigabyte b560 chip set I7-11700f Asus pheonix rtx 3060 v2 12gb 32gb DDR4 @3600MHZ corsair dominator Running winwing orion 2 hotas Samsung 1440p 144hz monitor Oculus Quest 2 via link cable Thrustmaster budget rudders
- 2 replies
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- vr
- oculus quest 2
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Hello, everyone. This problem has been present since I moved to my new rig just yesterday. The game (both multi-thread and single-thread) seems to stutter for a fraction of a second at random intervals. This happens on all maps, in all aircraft that I own, usually anywhere around 2 to 20 seconds between each other. One way I can increase its occurrence is by maneuvering the aircraft. I have tried everything to my knowledge, with the help of a couple of other friends, to fix this issue, but to no avail. My graphics options are: My specs are: MSI B550-A Pro AM4 ATX Motherboard NVIDIA GeForce GTX 1080Ti 12GB GDDR5X AMD Ryzen 9 5900X 3.7GHz 12-Core Processor Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3200 CL16 Memory M.2 2TB SSD Corsair RM850X 850W 80+ Gold Power Supply I play with TrackIR on a flat screen with a 239.760Hz refresh rate. Attached is my dcs.log . All I did was spawn in, and after a few seconds, the game stuttered. Also attached is a regular speed and slow-motion recording of what one of these stutters looks like with the additional statistics. (This was done in MT, but does the exact same in ST) When it comes to solution methods, I have done everything from hardware stress tests, to BIOS updating, from repairing/cleaning out DCS, to following multiple video tutorials on how to optimize DCS through the NVIDIA Control Panel. So far, nothing has worked. Help would be much appreciated! dcs.log Framerate Spike Slow Motion Data.mp4 DCS Stutter.mp4
- 24 replies
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- stability
- stuttering
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My F15E is very unstable in the air, any small stick Input and the jet goes nuts, elevator ossolating, yawing, very easy to wing bend and over G, the stability with wing bend is worse than normal, my CAS is obviously on, my stick is properly tuned, cannot fly straight whatsoever, pretty bad flight model bug anyone else have this problem because some people in the server I play on are also complaining of the same issue 4YA_Aerobatics_Online_Caucasus_Beta_V2.40_[01_SUNRISE]-20230724-143239.trk