ObvilionLost Posted May 21, 2009 Posted May 21, 2009 I can't edit the curve for the Pitch, no matter what I do it returns to the original messed up curve. :mad: Here is a screenshot: http://img195.imageshack.us/img195/1174/wth.jpg As you can imagine its really hard flying with this curve :joystick: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic5472_1.gif[/sIGPIC]:joystick: Win 10 | i5-6600K | 16GB DDR4 RAM | MSI Radeon RX480 | TrackIR 5 | Saitek X52 Zeus Gaming Community
nomdeplume Posted May 21, 2009 Posted May 21, 2009 What happens if you disable the User curve option - does it behave normally? Is it not allowing you to drag the sliders around, or does it not save it after you press OK? I had a quick fiddle on mine but it all seemed to work as I expected.
nomdeplume Posted May 21, 2009 Posted May 21, 2009 Okay - replicated. I think this is what I did: 1. Set it to user curve. 2. Possibly save it by hitting OK. 3. Return and disable user curve, and instead select a curvature (I'm using 20). 4. Hit OK. 5. Hit Axis tune again and the User curve option is selected, with the first band at 20 (or whatever you set the curvature to). If you disable "User curve" the option is re-enabled the next time you open the axis tune dialog, and in-game your axis behaves very mysteriously if your first band is higher than the second.
nomdeplume Posted May 21, 2009 Posted May 21, 2009 To fix it, open the relevant controller configuration file under ...\Ka-50\Config\Input\Aircrafts\ka-50\joystick (or ka-50_easy if you're using game mode) I think you need to avoid using Notepad on these files, so try Notepad++ or something instead. And save a backup before you make any changes, of course. Search or the phrase Cyclic Pitch, and you should find something like this: ["action"] = 2001, ["name"] = "Flight Control Cyclic Pitch", ["category"] = "Axis Commands", Above that is a bunch of stuff for it in the ["filter"] section, and the ["curvature"] is what you're after. You'll see a whole series of numbers, like so: ["curvature"] = { [1] = 0.2, [2] = 0.1, [3] = 0.2, [4] = 0.3, [5] = 0.4, [6] = 0.5, [7] = 0.6, [8] = 0.7, [9] = 0.8, [10] = 0.9, [11] = 1, }, -- end of ["curvature"] Get rid of everything except the first one: [1] = 0.2, (your number may be different; 0.2 corresponds to selecting a curvature of 20) If you scroll up a bit you'll see the settings for the other axis, which should give you a good idea what it's meant to look like. Once you've got it looking something like: ["filter"] = { ["deadzone"] = 0, ["saturationX"] = 1, ["curvature"] = { [1] = 0.2, }, -- end of ["curvature"] ["saturationY"] = 1, ["invert"] = false, ["slider"] = false, }, -- end of ["filter"] Save it, and go back into BS. You should find if you go to Axis Tune for your pitch axis that it behaves normally. Just avoid hitting the user curve button unless you really want to set up a user curve, as it seems to be unable to undo it correctly.
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