Kreutzberg Posted August 30, 2024 Posted August 30, 2024 Thanks for all your work with the F-4! I'm looking forward to starting MiG Killers, but in preparation, I was doing the included missions. On your Covey 41 mission, the FAC can give two targets. Every time he's given me the beach (probably 4 or so times), I've attacked. Then, my wingman lines up like he's going to attack but doesn't drop. He'll then go around and do the same thing. Therefore, the mission isn't progressing. The issue does not seem to occur when the target is the hill, but I've only had that once. In that instance, everything progressed normally (but the MiGs got me--I need to work on those BFM skills in MiG Killers!). Here's a track (not my best procedural effort, just a quick and dirty to show the wingman's behavior). I've done things like actually hit the target and wait for the smoke before, so I don't think that's it. Are others experiencing this? There are videos online of it working, but likely from before the most recent patches. My best guess is that some recent AI change messed up the wingman's attack. Hopefully an easy fix. Covey 41 Wingman Stuck.trk
Reflected Posted August 30, 2024 Posted August 30, 2024 I haven’t seen it but right now there are many problems with the AI’s lack of ability to attack ground targets in general. ED needs to fix it, there’s no way around it unfortunately 2 Facebook Instagram YouTube Discord
Reflected Posted August 30, 2024 Posted August 30, 2024 Yeah, I just tested, the F-4 AI is completely broken when it comes to ground attack. I have 4-5 pending reports about it, I've just added this one too. Let's hope they'll sort this mess out, because in the mission editor I can tell the AI what I want it to do, but I cannot change the AI core code. 2 Facebook Instagram YouTube Discord
Kreutzberg Posted August 30, 2024 Author Posted August 30, 2024 For sure--sounds like an AI thing more than anything else. Thanks for taking a look! 1
Recommended Posts