Moxica Posted September 4, 2024 Posted September 4, 2024 (edited) I have an external audio interface for music production (Audient EVO 8 ) and it is connected to my main speakers. Combined With HP Reverb G2 I have to also use the onboard Realtek soundcard. (To HP reverb headphones) All DCS sounds goes to the EVO8 except for radio comms, which is sendt to the Realtek. Sometimes I had no sound from speakers, and had to restart PC to fix. Turns out, applications had "exclusive control" activated for the EVO8. Problem appeared after using the Music recording software (A so called Digital audio Workstation, commonly known as a DAW) Here is the fix: How to disable Exclusive Mode Exclusive Mode requires you to go to the device’s additional settings within the Sound Settings panel. It’s always good practice to disable it on both the Input and Output devices. Follow these steps to disable Exclusive Mode. Right-click the Speaker icon on the Windows toolbar, and select Open Sound settings. Click Device properties located underneath Choose your output device, then click Additional device properties located underneath Related Settings. In the Line Properties window, click the Advanced tab, then uncheck Allow applications to take exclusive control of this device. Click Apply, then click OK. Repeat steps 2 through 4 for your input device. Edited September 7, 2024 by Moxica 4 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
ED Team c0ff Posted March 20 ED Team Posted March 20 Thanks! This is some weird Windows issue, because DCS sound engine explicitly asks for the device to be open in AUDCLNT_SHAREMODE_SHARED mode. 1 Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Moxica Posted March 21 Author Posted March 21 (edited) On 3/20/2025 at 12:06 PM, c0ff said: Thanks! This is some weird Windows issue, because DCS sound engine explicitly asks for the device to be open in AUDCLNT_SHAREMODE_SHARED mode. My DAW through more than ten years, Cakewalk, took exclusive control, and sometimes it seem, "partial exclusive control" I have recently changed platform to "Luna" by Universal audio. It behaves much better. I have now no such problems with sound. BUT DCS tends to forget my setting, and routes the "Headphones" back to the (default) Audient. But that can luckily be fixed in DCS menu during gameplay, Edited March 22 by Moxica 1 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
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