luckybob9 Posted November 16, 2009 Posted November 16, 2009 I think I understand you correctly. I am not sure if the game engine can support multiple materials per single element. I know that the current .lom model format does not support this. Do you have enough 512x512 images to combine them into 1024x1024 pixels? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 16, 2009 Posted November 16, 2009 Yes, I can obtain 1024x1024 pixels (that are 1024x1024 metres). I get the same problem, to stretch 1024 m. into 10000 m. I think that 1 m. in 3dsmax file is 1 m. in game.
trujillostm Posted November 16, 2009 Posted November 16, 2009 You can see an example here. I have a 10x10 km Editable Mesh with 20 files and 20 rows. Every sub-object Polygon of 500x500 m. have a 512x512 pixel image BMP aplied. Can I create 2x2 of this 10x10km Editable Mesh object to obtain a Hight resolution terrain?
trujillostm Posted November 16, 2009 Posted November 16, 2009 What's the max. of the BMP file resolution for the terrain? I found 2048x2048 in CDDS files. Can I use 2048x2048 in every 10x10 km square? With this, I can get 5 m/pixel textures...
luckybob9 Posted November 16, 2009 Posted November 16, 2009 still trying to figure out your previous question. I need to do some testing to get you a absolute answer. Textures must follow the size pattern of: 512x512, 1024x1024, 2048x2048, 4096x4096, etc. I'm not sure of an exact limitation. I think I tested a 4096 bmp file before. However, I would put them into .cdds archives when working with lots of images that are that large. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 16, 2009 Posted November 16, 2009 Ok, thank you for the help. I'm waiting for your results... Because of the 1 m/pixel of resolution I have in Spain, I think you can test with 8192x8192, near to the 10x10 km. min. terrain limit. I want to create a small scenery, but hight quality... If you want, I can send you a lot of BMP files with 8192x8192 resolution.
trujillostm Posted November 17, 2009 Posted November 17, 2009 (edited) More questions... In the tutorial "Terrain preparation in 3DS MAX", the process of export is in 2 parts that exports the same [?]. [...] open file "Land_0.max"... Where is that file? It's a template? It's my own .max file with another name? It's a special file? Can I obtain it with Editor? Where to download? Next, point 3, [...] "open .max file". What file? My own? Land_0.max again? Other template? Where to download? "Select DUMMY". What dummy? All dumies? First dummy? When Export, it says "point existing file "land.lsa2". Overwrites the file? I obtain an error. What LOD number I need to write in the Surface rollout? Is the same in all process? Is 0? Is 1 or 2? I'm using 3dsmax 2008 32 bits. All the scripts installed. Can you help me, step-by-step, in a chat room? Edited November 17, 2009 by trujillostm
Batou Posted November 17, 2009 Posted November 17, 2009 The land_0.max is a specific file for the LOD 0 ! You can get it on the examples files on wiki You need to export it on a file call Land.lsa2 and also declare the material.lma on the plugins After you need to open you own max file. Select all the dummies (helpers) and export (with the plugin) in LOD 1 to the same land.lsa2. CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
trujillostm Posted November 17, 2009 Posted November 17, 2009 (edited) If Land_0.max is a file template to download and export to land.lsa2, Why do not link to download land.lsa2 too like a template? Why I need to export in my own 3dsmax? Edited November 17, 2009 by trujillostm
Batou Posted November 17, 2009 Posted November 17, 2009 you need to declare land and sea on the land_0.max And that file help you to place your tiles max files. CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
trujillostm Posted November 17, 2009 Posted November 17, 2009 The only Land_0.max file I found in Wiki contains the big dcs scenery. Do you refer to Template.max of de Docs in the wiki? Can you send me the correct Land_0.max? I drive myself crazy...
luckybob9 Posted November 18, 2009 Posted November 18, 2009 I believe the land_0.max file is for getting the F10 map view to correspond with the new terrain. I have not worked with that yet. That screenshot error I will occationally get when working with max for a while. If I close max and then re-open it, it works. What are you trying to do when you get that error? Additionally you might get this error if you are trying to export too much land data at once. The land.lsa2 is the ground terrain mesh format that DCS uses, but I'm sure you know this. The data that gets exported to land.lsa2 can crash max if you try to export too much at once. You can export multiple files to the land.lsa2 file at different times. Doing so will insert new data into the land.lsa2 file, even though max will ask if you want to overwrite the file. You do not need to specify whether parts are regular LOD or LOD2. The plugins figure this out from the kind of LOD dummy/ helper that it is linked to. To export, use these steps: Open your 3ds max file. Select all the land mesh AND dummy/ helpers. Then export. Keep repeating for all of the regular LOD files. Then repeat this process for the LOD2 files. For instance with my files, I have 9 files of the regular LOD, and 9 of the LOD2, one file corresponding with each row, rows A-I. My process looks like this: Open file A.max Select all land mesh and dummy/ helpers export to a new file called "land.lsa2" Open file B.max Select all land mesh and dummy/ helpers export and select the land.lsa2 file created in the step above and click Yes when asked to overwrite Open file C.max Select all land mesh and dummy/ helpers export and select the land.lsa2 file created in the step above and click Yes when asked to overwrite etc... You can reach me on msn messenger or on skype. If you have either of those, just PM me your user ID for them. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 18, 2009 Posted November 18, 2009 The file Template.max contains 16 Editable Mesh of 10 x 10 km. with 16 helpers. I'm using 3dsmax 2008 32 bits on a Windows XP 64 bits. I will test on a Windows XP 32 bits...
trujillostm Posted November 19, 2009 Posted November 19, 2009 YES !! I can export now withouth problems. I have tested with Windows Xp 32 bits, but It run like Windows Xp 64 bits. Then, I'm looking for the error in my process... I think about Plugin install, the name of the folder, any symbol \ in the path... I dont know what by the moment...
luckybob9 Posted November 19, 2009 Posted November 19, 2009 What error are you getting and when? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 19, 2009 Posted November 19, 2009 I have used only the folder "EagleDynamicsPlugins_RELEASE_x86". Not DEBUG in the same level of folder... Let me investment the problem...
luckybob9 Posted November 19, 2009 Posted November 19, 2009 The debug plugins have some issues. Use the release ones for now. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 19, 2009 Posted November 19, 2009 Ok, now I'm using RELEASE version. Windows XP 64 bits 3dsmax 2008 32 bits When I export the file "land.lsa" with a small terrain for test, how do I prove in the game? How can I fly to see it?
HUAF-074 Posted November 24, 2009 Posted November 24, 2009 http://mh59.mezgaz.hu/HUNGARY_scenery/LHTL.wmv Area 20km2, 2500m×2500m textured with 1024×1024 BMP (Google Maps LOD 15 photo) AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 24, 2009 Posted November 24, 2009 Do you mean 10x10 km or 20x20 km? 20x20 km are 400 km2 not 20 km2. The basic terrain is 10x10 km = 100 km2. If you apply 2500x2500 m in 10000 x 10000 m, you are rescaling in unreal size...
HUAF-074 Posted November 24, 2009 Posted November 24, 2009 Do you mean 10x10 km or 20x20 km? 20x20 km are 400 km2 not 20 km2. The basic terrain is 10x10 km = 100 km2. If you apply 2500x2500 m in 10000 x 10000 m, you are rescaling in unreal size... Ooops really 400 km2 :) My LOD2 Terrain use 10km×10km mesh with 512×512 BMP LOD0 mesh 2500m×2500m with 1024×1024 BMP AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
HUAF-074 Posted November 24, 2009 Posted November 24, 2009 (edited) LOD2 mesh 100km x 100km terrain mesh with 100pcs 10km × 10km square 10km × 10km square /w 512×512 BMP LOD0 mesh 10km × 10 km squarre with 16× 2500m×2500m (1024×1024 BMP) This mesh looks in the video Edited November 24, 2009 by HUAF-074 AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 25, 2009 Posted November 25, 2009 Can you apply a small map to a part of the 10x10 km EditableMesh?
luckybob9 Posted November 25, 2009 Posted November 25, 2009 Can you apply a small map to a part of the 10x10 km EditableMesh? select and detatch the part that you want to apply the smaller map to, apply your map, then link it back to the dummy/ helper Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
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