Bowie Posted September 23, 2024 Posted September 23, 2024 (edited) Situation: Am running a modest system currently, 7700K/1080/3840x2160x4K. Object detail is high, while scenery and player bubble are low. Come to DCS to fight in the air, and strafe/rocket/bomb the occasional ground target. My mission plan starts w/ an Omni mission, that has everything interesting and desired possible on it, with no player designated. Then, boolean, remove/delete those things not wanted, Test, set date/time, designate a player pilot, and a unique flyable mission is made. This led to AA/FLAK batteries of generally 10 unites (1-Director, 2-AA, 4-FLAK, 3-trucks), w/ the Axis field batteries also having 4-1/2Tracks for the FLAK guns, with one/each on the active Airfields (1 or 2 per side), as well as each having a battlefield battery in or around the combat zone. Reasonable - good for bomber missions and FLAK traps for fighters along the front. Was struggling w/ 12 v. 12 fighter missions, and really wanted 16 v. 16, which creates a full court environment, as there is neither fuel nor ammunition to "run the table," even on a great mission. There are always "sharks in the water" until you are back on the ground. Discovery: As the 3.7" FLAK guns have been on the fritz of late, decided to remove them and create 4-AA gun batteries instead, as most missions are fighter anyway. Frame rates went up. So removed the secondary airfield batteries all together, and frame rates went up some more. Long story short - now have a 2-AA gun, 1-Truck battery on the home field, in case an enemy fighter shows up in the pattern, and that's it. Am now able to run 24 v. 24 fighter missions, at 12 v. 12 or better frame rates. Absolute "bar-room brawl" heaven. 16 v. 16, w/ or w/o ground targets, or 24 v. 24 ACM, is outstanding. So, beware the WWII Asset Pack drag. Bowie Edited October 8, 2024 by Bowie 1
Skewgear Posted September 23, 2024 Posted September 23, 2024 Known bug with the AA director units (Kdo40 for Germany/Third Reich and DRT for UK/US). Should hopefully be fixed whenever the next major DCS update is published. DCS WWII player. I run the mission design team behind 4YA WWII, the most popular DCS World War 2 server. https://www.ProjectOverlord.co.uk - for 4YA WW2 mission stats, mission information, historical research blogs and more.
Bowie Posted October 8, 2024 Author Posted October 8, 2024 On 9/23/2024 at 10:18 AM, Skewgear said: Known bug with the AA director units (Kdo40 for Germany/Third Reich and DRT for UK/US). Should hopefully be fixed whenever the next major DCS update is published. They are reporting this fix in the last big update. Is it, and how is the drag? Bowie
Skewgear Posted October 9, 2024 Posted October 9, 2024 Our testers for Project Overlord reckon all is back to normal based on their controlled experiments. We think it's stabilised enough to put bombers back into our missions, which we've had to remove since July. 2 DCS WWII player. I run the mission design team behind 4YA WWII, the most popular DCS World War 2 server. https://www.ProjectOverlord.co.uk - for 4YA WW2 mission stats, mission information, historical research blogs and more.
motoadve Posted October 10, 2024 Posted October 10, 2024 Performance for me still pretty bad in Project Overlord, AMD 7800X3D and a 4090 1
Doughguy Posted October 10, 2024 Posted October 10, 2024 Ran tests with said flak. Had 8 flak batteries as per preset placed on the map and 36 c47s. before the latest patch it turned into a slide show. Its back to normal again regarding the flak. They also actively engage again and also at night. 3 hours ago, motoadve said: Performance for me still pretty bad in Project Overlord, AMD 7800X3D and a 4090 Unfortunately theres more to fix.... 1 https://sr-f.de/
Bowie Posted October 28, 2024 Author Posted October 28, 2024 (edited) On 10/9/2024 at 11:44 PM, Doughguy said: Ran tests with said flak. Had 8 flak batteries as per preset placed on the map and 36 c47s. before the latest patch it turned into a slide show. Its back to normal again regarding the flak. They also actively engage again and also at night. Unfortunately theres more to fix.... Allied planes hit the German Rangefinder Kdo.G40 first thing, and the flak is impressive. On the other hand, German planes do not attack Allies Rangefinder (DRT) at all, and the flak is late and sporadic. Therefore, assume Allies Rangefinder (DRT) not functioning. Bowie Edited October 28, 2024 by Bowie
plott1964 Posted November 7, 2024 Posted November 7, 2024 Do the WWII assets come with the Normandy map? ...or, are they part of DCS core? PC specs: Intel Core i7-13700K [Raptor Lake 3.4GHz Sixteen-Core LGA 1700] (stock clock)/64.0 GB RAM/RTX 3080 GPU (stock clock)/Windows 10 Home/Multiple M.2 SSD Drives/T.Flight HOTAS X/HP Reverb G2
peachmonkey Posted November 7, 2024 Posted November 7, 2024 (edited) 11 minutes ago, plott1964 said: Do the WWII assets come with the Normandy map? ...or, are they part of DCS core? they don't come with Normandy map, neither they are part of the DCS core. It's a separate stand-alone pack that you must may purchase. https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/ Edited November 7, 2024 by peachmonkey 1
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