Jump to content

Doughguy

Members
  • Posts

    473
  • Joined

  • Last visited

Everything posted by Doughguy

  1. Please observe how much the nose wobbles.
  2. Sorry for the delay, but after some reconciderations ive decided to also include some new damage textures and fix the gearwell textures. Its details and shouldnt take long, so hold your breath!
  3. oh well.. i had them on the keyboard before. yea its tedious, but again, you dont really need to manipulate them
  4. I never operate them on the ground. They open themselves if you reach a temp of about 80 / 90 degrees. If your engine seized you can close them anyway, they might be closed by now anyway for mechanical reasons or stuck. The cowlflaps are a bit weird and poorly explained but thats about how they work. I dont really touch them only i combat i tend to give the engine a quick cool down between fights. i just open them a bit and then revert back There is some speed penalty with opened cowls tho.
  5. There is no auto mode. Theyre always in auto mode. You only set the thermostat to have them open to a certain temperature really. You can observe this, by crusing at normal temps/rpm and then manipulating the knob. The gills will close/open briefly but then go back to the position at which they give the minimum temperature that is ideal to cool the engine, if that makes sense? So eg if the thermostat is set to cool up to 120, your temps are 100, and you crank them open, they will open but revert to old position as its the "ideal" for a certain threshold. You of course can over ride this but crankin them more open or closed, but again, theyre always on auto really. The minimum will close them totally and let them there, which will fry your engine in seconds. I use my virpil throttles ring decoder to set the temps and just count the inputs back and forth really.
  6. i should i should. The dora should get a total overhaul. lets see. i need to take a small break from her but then i wanna come back at full force but with new cockpit textures.
  7. its definately related to Also always w/o mw50. The overheat happens after the engine failure, just as with yours.
  8. Hi, afaik it is, but im not sure. Youd have to tinker around with the lua files, or create new ones
  9. finished the generic 7./jg26 texture and made a color variant for the squadron leader. Brown 7 is the last unique dora of 7./JG26 im gonna do.
  10. If you want to turn like a spitfire, well.. get a spitfire. or a k4. Eg. on 4ya red is also way outnumbered. But they numbers dont mean much if the majority of those blue players are new players, bare able bein to navigate, yet even be able to engage in the simples form of energy conserving dog fight. you dont need to be able to turn tightly with them. A way larger portion of the regular red side players is way more capable and many blue players. After all, the p51 etc are a gateway drug into ww2 dcs.. so. Im not going into flight characteristics and if those are true or not cause i cant say sh1te about that. each airplane will fly differently. and that is a fact. If you want equality, then fly 51 vs 51. There are enough capable a8 players who regularly compete with p51s, 47s and spits and slaughter them. Yes, it is no turnfighter like the spit, but it doesnt have to be. I also cant comment on the accuracy of the enginepower, but, if you´re a crap pilot, more enginepower will not really help you. If youre having alt and speed advantage of your opponent and dont screw it cause you engage in an energy draining turnfight, you pretty much win it easily. even with an anton.
  11. I just tried downloading. they work. the file you download from user files is a pdf that contains the links to one drive. please retry. Meanwhile: Generic 7. / JG.26 skin
  12. Those JaPo books opened a can of worms. The prop blades were primed with the infamous RLM99 (fictional) green-yellow primer. Many paints used were very deluted and thinly applied due to the progression of war and its shortcomings. I tried to implement this, but for some technical stuff ive omited this, but applied it to eg, break up pattern on the wings and brushstrokes on the prop blades. Also added some small details to the gun cowling and a forgotten detail on the bottom. A grove for the ETC rack. The normals for the gun covers on the wings were also modified to pop a bit more. Red markers on the push buttons were painted red. Albeit late war doras often had the bare minimum of service markings applied i just added it for <profanity> n giggles. Ill be stressing the skin a bit more to break up uniformity in the next days.
  13. As per title... bushes / shrubs have a collision model... which causes pretty much of an inconvenience when you do a belly landing and slide against/over them. same with wooden fences.. planes explode sliding into them... small shrubs and bushes shouldnt have any collsion at all. its all nice to look at, but if you´re pressed to do a belly landing cause youre engines out you have to get your plane down and not zoom around and look for a wee spot without any foliage whatsoever. It would be nice if this could be adjusted.
  14. Sort of makes sense. Gauges usually stay all in the norm. Broken oil temp gauge maybe? I usually fly it at 110 120 oil temp where the needle is in the bracket. Usually it also stays there during combat and lower with lower settings. There is nothing i can read in that states faulty useage. The one thing ive observed sometimes that right when the uproar sound appears and i shift my view upwards the cowlflaps are closed. And i did not touch them. In my first track i was even flying pretty fast and at 2500 or lower. Temps good. Pushed it to past 3000. Clunk. But what mad says sounds logical. So either the oil gauge does read wrong or theres something wrong with the oil/water cooling...
  15. https://1drv.ms/u/c/153140320d8bd7a3/EemSBqhDUdJFkxsYAHfL5cEBXwq7A0EKC8WePMAOPV3OGg?e=lKZRiJ @NineLine another dead engine with temps ok. same short uproar and death no matter how fast i pull back. again, temps are ok, you hear the uproar, then temps start to rise and engine death can only be delayed Occurs in the first half. I also have some lagg down low which seem to appear only since 2.9... not sure if its visible via track but eg occurs when i try to land at carpiquet after the engine siezed. right before touchdown i get serious lagg.
×
×
  • Create New...