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New Ka50 Keybinds - it can’t be that expensive can it?


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Posted

Dear ED,

the shark is a fairly old module and still missing keybinds that could make the flying experience way more immersive. So please let a Dev add those couple of lines and we could have a better cockpit experience, that is more on par with the Apache when it comes to fidelity. 
 

these are missing;

1. axis dial for shkval tv contrast and brightness 

2. axis dial for hud brightness 

3. anti col. Light on

4. anti col light off

5. same for roto tip light

6. DL power switch on, off (currently both on the same bind)

7. I-251 method fly over, shkval method (currently same bind)

8. Nav light are 3 stages, would be nice to have at least a separate on, off bind (or a up/down)
9. Same as 8 for formation light. 
 

those come to my mind and it’s not that one would hardly ever use them, instead you need those on every single flight. So please Ed, don’t forget about us and dedicate 30 min  of dev time to this issue and fix it. 
 

please everyone add to this if something comes to mind that also needs some binds. 

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Posted

Have had a look at Quaggle's keybind injector, and Munkwolf's keybind repository? Now, this is a workaround, but if you have a look you might find more that's missing.
Cheers!

Sent from my SM-A536B using Tapatalk

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Posted
vor 4 Minuten schrieb MAXsenna:

Have had a look at Quaggle's keybind injector, and Munkwolf's keybind repository? Now, this is a workaround, but if you have a look you might find more that's missing.
Cheers!

Sent from my SM-A536B using Tapatalk
 

Thanks for the hint. From what I understand this is something that has to be updated each patch in order to get it to work does it? It might be a temporary solution but ED should totally be able to put it in the base game without delaying anything that is worked on currently. 

Posted
Thanks for the hint. From what I understand this is something that has to be updated each patch in order to get it to work does it? It might be a temporary solution but ED should totally be able to put it in the base game without delaying anything that is worked on currently. 
You only have to apply the Quaggles' patch after every update. I use a mod manager, (Open Mod Manager in this case), to uninstall and then reapply all mods before I update DCS through Skatezilla's excellent app. Munkwolf's keybinds only needs to be updated, well, when there's an update. The reside in Saved Games and don't interfere with the core keybinds.

Sent from my SM-A536B using Tapatalk

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