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Posted (edited)

I was looking into modifying the color and visibility of the afterburner plume/flame (the part with the rings in it) on the F16 but I cannot figure out how to actually "point" to the new texture, I assume this is caused by the fact that instead of the game looking for the texture from the description.lua in the livery folder it instead generates it in the base f-16c.lua with the code I attached at the end of the post, my question is: Is there a way to change this texture per livery without breaking IC by writing a mod or replacing the base texture?

    engines_count   =   1,
    engines_nozzles =
    {
            [1] =
            {
                pos                 =   {-6.003,    0.261,  0},
                elevation           =   0,
                diameter            =   1.1,
                exhaust_length_ab   =   12,
                exhaust_length_ab_K =   0.76,
                smokiness_level     =   0.05,
                afterburner_circles_count = 11,
                afterburner_circles_pos = {0.2, 0.8},
                afterburner_circles_scale = 1.0,
                afterburner_effect_texture = "afterburner_f-16c",
            }, -- end of [1]
    }, -- end of engines_nozzles
 
Edited by FR3DER1C
Clarification
Posted (edited)

its simple

Just open   F16C_bl50_afterburn.dds , paint them with the color you want and save as alpha

{"F16C_afterburn_OUT", DIFFUSE , "f16c_bl50_afterburn", false};
{"F16C_afterburn_IN", DIFFUSE , "f16c_bl50_afterburn", false};
{"F16C_afterburn_RING", DIFFUSE , "f16c_bl50_afterburn", false};

Edited by lee1hy


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted
6 hours ago, lee1hy said:

its simple

Just open   F16C_bl50_afterburn.dds , paint them with the color you want and save as alpha

{"F16C_afterburn_OUT", DIFFUSE , "f16c_bl50_afterburn", false};
{"F16C_afterburn_IN", DIFFUSE , "f16c_bl50_afterburn", false};
{"F16C_afterburn_RING", DIFFUSE , "f16c_bl50_afterburn", false};

 

Nope, maybe I should have clarified, what I mean is the actual "flame" or "plume" part of the afterburner not the part that is "inside" the engine/exhaust. 

Posted (edited)
19 hours ago, FR3DER1C said:

Nope, maybe I should have clarified, what I mean is the actual "flame" or "plume" part of the afterburner not the part that is "inside" the engine/exhaust. 

Blur effect and  is not skin of part 
scale and location of afterburn.dds are of course not skin type
You need to go to the "MOD"
and its break the IC

If you are talking about the flame color inside the engine and the density of the flame circle, Its skin texture 

you said "modifying the color and visibility " its skin texture

20241001_163654.jpg

Edited by lee1hy


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

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