FR3DER1C Posted September 30, 2024 Posted September 30, 2024 (edited) I was looking into modifying the color and visibility of the afterburner plume/flame (the part with the rings in it) on the F16 but I cannot figure out how to actually "point" to the new texture, I assume this is caused by the fact that instead of the game looking for the texture from the description.lua in the livery folder it instead generates it in the base f-16c.lua with the code I attached at the end of the post, my question is: Is there a way to change this texture per livery without breaking IC by writing a mod or replacing the base texture? engines_count = 1, engines_nozzles = { [1] = { pos = {-6.003, 0.261, 0}, elevation = 0, diameter = 1.1, exhaust_length_ab = 12, exhaust_length_ab_K = 0.76, smokiness_level = 0.05, afterburner_circles_count = 11, afterburner_circles_pos = {0.2, 0.8}, afterburner_circles_scale = 1.0, afterburner_effect_texture = "afterburner_f-16c", }, -- end of [1] }, -- end of engines_nozzles Edited October 1, 2024 by FR3DER1C Clarification
lee1hy Posted September 30, 2024 Posted September 30, 2024 (edited) its simple Just open F16C_bl50_afterburn.dds , paint them with the color you want and save as alpha {"F16C_afterburn_OUT", DIFFUSE , "f16c_bl50_afterburn", false}; {"F16C_afterburn_IN", DIFFUSE , "f16c_bl50_afterburn", false}; {"F16C_afterburn_RING", DIFFUSE , "f16c_bl50_afterburn", false}; Edited September 30, 2024 by lee1hy kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
FR3DER1C Posted October 1, 2024 Author Posted October 1, 2024 6 hours ago, lee1hy said: its simple Just open F16C_bl50_afterburn.dds , paint them with the color you want and save as alpha {"F16C_afterburn_OUT", DIFFUSE , "f16c_bl50_afterburn", false}; {"F16C_afterburn_IN", DIFFUSE , "f16c_bl50_afterburn", false}; {"F16C_afterburn_RING", DIFFUSE , "f16c_bl50_afterburn", false}; Nope, maybe I should have clarified, what I mean is the actual "flame" or "plume" part of the afterburner not the part that is "inside" the engine/exhaust.
lee1hy Posted October 1, 2024 Posted October 1, 2024 (edited) 19 hours ago, FR3DER1C said: Nope, maybe I should have clarified, what I mean is the actual "flame" or "plume" part of the afterburner not the part that is "inside" the engine/exhaust. Blur effect and is not skin of part scale and location of afterburn.dds are of course not skin type You need to go to the "MOD" and its break the IC If you are talking about the flame color inside the engine and the density of the flame circle, Its skin texture you said "modifying the color and visibility " its skin texture Edited October 1, 2024 by lee1hy kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
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