Woogey Posted October 3, 2024 Posted October 3, 2024 (edited) Good Day friends. There is an altitude variable where Ortho imagery starts to fade out in DCS, and procedural ground textures take over. Is there a back end setting that we as users can change to bring this closer to the ground? Is this a global variable, or one set by the individual map maker? I have seen some YouTube videos that show Kola looking really crisp and almost high res, but that is not the case with my install, even with all UI sliders set to max. I would like to figure out how to make mine look as nice as the Videos portray it. Does the Edge engine in its current state actively adjust visibility algorithms based on individual system specs? For example I am running a 2080ti with only 16 gigs of RAM. I don't have any issues with stuttering, but I am wondering if maybe I might get higher resolution automatically if my specs were better. Your Thoughts please....... -Preston Edit: I have attached a couple of Photos of the apron at Rovaniemi as an example. From Approx. 1,500 AGL you can see that the imagery shows fairly distinct asphalt coloring and individual squares, up close most of it goes away. Another example would be the new bare rock textures that are kind of blurry blobs any closer than 2000 ft away. An Airport is different than general terrain as the dev can manually apply the cracks and squares which have yet to be done at this airport. Edited October 3, 2024 by Woogey add screenshots
Gierasimov Posted October 4, 2024 Posted October 4, 2024 Quote Does the Edge engine in its current state actively adjust visibility algorithms based on individual system specs? For example I am running a 2080ti with only 16 gigs of RAM. I don't have any issues with stuttering, but I am wondering if maybe I might get higher resolution automatically if my specs were better. Absolutely not. Nothing in DCS adjusts automatically to PC specs. 2 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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