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Posted (edited)

20231206_135653.jpg

I presume the watch is based on Poljot Shturmanskie (obviously unbranded) with Cal.3133 movement.

 

bad edit.png

This terrible edit of my watch shows how the functions work.

In real life, the chronograph is started and stopped with the top pusher above the crown, then reset with the bottom pusher.

In_Dev_17.12.2021.1.jpg

Perhaps this can barely be considered an "issue" at all, but the pilot's chonograph is incorrectly implemented:

 

-Ingame the large, red chronograph seconds hand should be pointing at 12'o clock position when not in use

-Actual running seconds hand is located in 9'o clock subdial, currently has no function at all.

-Small chronograph minutes counter should be pointing at 30 minutes when not in use (as it is now).

-The above WIP picture shows a correct "idle" state of the watch, only the small seconds hand should be moving.

 

I do not know if the implementation of the chronograph is feasible, but maybe the seconds hand should be corrected from large chronograph hand to the actual one, as it is in real life. 🙂

Edited by Zeroohhhhh
My text did not safe :(
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Posted

You really didn't find any bigger problems than the second hand? 😂 You should be happy that someone wanted to make a Poljot on your hand that you don't look at 99.99% of the time. One of the many things that need to be fixed is, for example, the frequency tuning light in the R-828 radio, which should go out, but stays on until you release the button.

  • Like 2

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Posted
13 minutes ago, Raffi75 said:

You really didn't find any bigger problems than the second hand? 😂 You should be happy that someone wanted to make a Poljot on your hand that you don't look at 99.99% of the time. One of the many things that need to be fixed is, for example, the frequency tuning light in the R-828 radio, which should go out, but stays on until you release the button.

Who am I to argue with the developers, when they have already made the decision to spend their time and resources to implement the wristwatch and corresponding animations?

It is a neat little detail that has already been implemented in the game anyways, all it needs is a little correction.

Why you expect me to report a bug that has already been posted and acknowledged I do not know.

  • Like 1

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