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Posted (edited)

Hi everyone,

Could we have an option to have the AI fire anti-ship missiles bearing only? Allowing us to define a bearing and range to an activation point. A way of accomplishing this could be something similar to the fire at point task, only the point would define where the missile should activate. There should also be the usual string of quantity settings (though those currently don't work as is for ship/submarine-fired anti-ship missiles).

This would however probably require a rework to most anti-ship missiles in DCS, as quite a few are either only defined with either simple seekers (such as most of the Chinese asset pack weapons, as well as the AI RB 04E and RB 15F) or don't have seekers defined at all (such as the AGM-84A, Kh-22N, Kh-31A, Kh-35, Kormoran, P-270, P-500, P-700 and the RGM-84D (despite the AGM-84D having a seeker defined - the 2 missiles share the exact same seeker)).

EDIT: It seems that even missiles with no seeker definition in the files will search for and choose another target if the first one is lost (for instance, via group deactivate), so, hypothetically, they should work as-is.

This could also work for torpedoes, provided we get guided torpedoes implemented (the Yu-6 and Mark 46 should already have active/passive acoustic homing, as well as wire-guidance for the former).

All this would also be useful to have in the combined arms interface.

Edited by Northstar98
Missiles with no seeker definition will search for a new target if the first is lost
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Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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