Jump to content

Recommended Posts

Posted (edited)

Hi. 

NASAMS "original template" (1 SR, 1 C2 and 3 launchers (120c), all units on excellent skill) can engage up to 10 targets simultaneously.

Tracks:

  • NASAMS no bug:                  Original template, against 12 targets. NASAMS engage 10 targets simultaneously. After 120c hit the first target the NASAMS engage the last 2 targets.
  • NASAMS no bug extra LN:   Same original template but with 6 LN. No differences in engaging targets.
  • NASAMS no bug extra SR:   Same original template but with 3 SR. No differences in engaging targets.
  • NASAMS bug 2 C2:              Same original template but with 2 C2. It fires 2 missiles at each target, but only engage 10 targets simultaneously.

With 2 C2, instead of fire 2 missiles at the same 10 targets, it should fire 1 missile at more simultaneous targets.

NASAMS no bug extra LN.trk NASAMS no bug extra SR.trk NASAMS no bug.trk NASAMS bug 2 C2.trk

Edited by Kvek
Posted

Why should it be able to fire at more targets with another C2 (FDC) unit? Why would a NASAMS battery have 2 FDC units to begin with?

  • Like 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
5 hours ago, Northstar98 said:

Why should it be able to fire at more targets with another C2 (FDC) unit? Why would a NASAMS battery have 2 FDC units to begin with?

Very simple. 2 different batteries close to each other. But you need that they dont engage the same targets.

If you put 2 batteries on different groups, they engage the same targets.

Posted
8 hours ago, Kvek said:

Very simple. 2 different batteries close to each other. But you need that they dont engage the same targets.

If you put 2 batteries on different groups, they engage the same targets.

Then the real problem here is that AI groups don't communicate and coordinate with each other (i.e. the cornerstone of any IADS functionality). Right SAM groups in DCS should only be battery-level units - it doesn't support having multiple batteries within the same group.

It doesn't know which units should be part of one battery or another and treats the whole thing as if it's one - leading to a multitude of issues, some of which you've described.

The actual thing we should be advocating for is the ability to set up communications and/or data links between AI groups and have them coordinate with each other.

  • Like 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...