propeler Posted October 9, 2024 Posted October 9, 2024 6 hours ago, darkman222 said: Still would be cool if FFBeast Commander realistic trimming would work without DCS FFB enabled, to get DCS FFB out of the equation at some point. Functionality is already on final approach. I already added hardware trim functionality for all axes. In the next release native FFB from DCS will be pretty much obsolete.
darkman222 Posted October 9, 2024 Author Posted October 9, 2024 Perfect. Thats good news, and thanks for letting me know. So I wont spend too much time configuring something that will become obsolete anytime soon.
darkman222 Posted October 10, 2024 Author Posted October 10, 2024 (edited) @propeler Having a closer look on the new FFBeast Commander screenshot you sent. If I understand correctly the trim will be done directly in FFBeast Commander with asssignable joystick buttons. Thats why you assign buttons in the hardware trim config I guess. Thats cool. Just one thing not to be overlooked. The UH1 Huey has a force trim implemented with DCS FFB, that works actually pretty good. If you press the "force trim" button the spring gets deactivated and the stick just stays in position unless you press the button again, then the spring activates again and centers the stick. WIll that be possible with the new Commander too? Force Release and Reset bind? Edited October 10, 2024 by darkman222
propeler Posted October 10, 2024 Posted October 10, 2024 7 hours ago, darkman222 said: WIll that be possible with the new Commander too? Force Release and Reset bind? Force release is exactly what you described. And it is possible to mix trimmer from DCS with other effects. Hardware trim is more for modules that do not have correct trim implementation and for rudder pedals (as there is no DirextX effect trim for rudders in DCS) 1
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