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Door Gunners.. Cant find them


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Posted
@jonsky7   I somehow missed your post..       Ref the AI panel.   I cant seem to find the one in the main controls.    All i can find is this one under gunners.. which you've said does not work for you either.    Whats the name of the AI panel in the mian controls and ill give that ago
2024-11-2919_09_34.thumb.jpeg.2a97592b9308d71fa9d19f6650ad167d.jpeg
Press LWin + H, and it should highlight.

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Posted
3 hours ago, Gabreil said:

@jonsky7   I somehow missed your post..       Ref the AI panel.   I cant seem to find the one in the main controls.    All i can find is this one under gunners.. which you've said does not work for you either.    Whats the name of the AI panel in the mian controls and ill give that ago

2024-11-29 19.09.34.jpeg

I have exactly  the same name in the main controls window

null

image.png

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Posted

@MAXsenna @jonsky7   Thanks both.      I only see the option in like MAXSenna - in the Gunner station.. and not the main CH47 options..    Even so,  i've still got the problem where the window never appears..   

I've pretty much given up trying to make it appear.. unless you have any other suggestions!!!

Posted
@MAXsenna @jonsky7   Thanks both.      I only see the option in like MAXSenna - in the Gunner station.. and not the main CH47 options..    Even so,  i've still got the problem where the window never appears..   

I've pretty much given up trying to make it appear.. unless you have any other suggestions!!!
Delete the CH-47F folder from the Input folder in Saved Games, and let it rebuild itself. No wonder it doesn't show if the keybind/keystroke doesn't exist.

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Posted

It does exist..  have a look at the image above.. like you, only in the CH47 Gunner section - LWin+H.    I've tried everything from previous attempts.   DCS repair, rebuild CH47 folders, changing default keybind to known working keys to eliminate the chance of a broken key on the keyboard.    It just does not work or appear on the screen.

 

Posted
2 hours ago, Gabreil said:

It does exist..  have a look at the image above.. like you, only in the CH47 Gunner section - LWin+H.    I've tried everything from previous attempts.   DCS repair, rebuild CH47 folders, changing default keybind to known working keys to eliminate the chance of a broken key on the keyboard.    It just does not work or appear on the screen.

 

I see the misunderstanding now. Forget about the screenshot I quoted. 

I edited my post with a new screenshot, which for some reason was wiped. It was equal to @jonsky7's. The general settings for the CH-47F. Do you see it there? If you don't, it's no wonder it doesn't work. 

Can you clarify? 

Cheers! 

  • Solution
Posted
10 hours ago, Gabreil said:

It does exist..  have a look at the image above.. like you, only in the CH47 Gunner section - LWin+H.    I've tried everything from previous attempts.   DCS repair, rebuild CH47 folders, changing default keybind to known working keys to eliminate the chance of a broken key on the keyboard.    It just does not work or appear on the screen.

 

Here is my Input folder, from 

DCS > Mods > aircraft > CH-47F

Input.zip

The main controls has this section 
Line 968 onwards

Quote

-- Gunners AI Panel ---------------------------------------------------------------------
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_1,  value_down = 1.0, name = _('AI Panel Show/Hide'),    category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_13, value_down = 1.0, name = _('AI Left ROE Iterate'),   category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_33, value_down = 1.0, name = _('AI Left Burst Switch'),  category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_14, value_down = 1.0, name = _('AI Right ROE Iterate'),  category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_34, value_down = 1.0, name = _('AI Right Burst Switch'), category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_15, value_down = 1.0, name = _('AI Aft ROE Iterate'),    category = _('Gunners AI Panel')},
{                                                           cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_35, value_down = 1.0, name = _('AI Aft Burst Switch'),   category = _('Gunners AI Panel')},
-- --------------------------------------------------------------------------------------
})

 

and the gunners section has 
Line 85

Quote

-- Gunners AI Panel ---------------------------------------------------------------------
{combos = {{key = 'H', reformers = {'LWin'}}},              cockpit_device_id = devices.GUNNER_STATIONS, down = device_commands.Button_1, value_down = 1.0, name = _('AI Panel Show/Hide'),    category = _('Gunners AI Panel')},
-- --------------------------------------------------------------------------------------
})

 

The only other thing I can think of is if you are not using English as the language for DCS (I've never had to change it so I'm unfamiliar), I've seen at least one other post where a keybind was hard to find due to translation. From your screenshot it looks like you are using English, but I thought I'd mention it anyway.


And just some info:
If you modify any game files at any time, and then do an update or repair, all of those files are saved in the main directory in a new folder called Backup.000, and they are saved with the folder structure intact, so you can just drag the contents of BackUp.000 back into your main DCS folder to restore all your Mods. A mod manager is much better though, for when the files can changed (can break stuff)

More info.
The files and folder for the Crew Indicator are located

DCS > Mods > aircraft > GCBase > Cockpit > Scripts > AI > ControlPanel

and the location is in the file
g_panel_page.lua

It is extremely similar to the Huey's Crew Indicator file.
To change it's position I mess with Line 62

base.init_pos       = {aspect + shift_X,firstLineY + shift_Y} 

Mine being
base.init_pos       = {aspect + shift_X - 5.2,firstLineY + shift_Y + 1.6} 
 

Hope any of this helps.

Posted

Thanks both.  @jonsky7   Ill check my configs - main controls and see if those lines are even showing.. i doubt they are due to not seeing it.  Ill add your suggestions and see what happens.

Yeah, fully aware when updates are installed things revert.  I have a sync of DCS and Saved Games to my NAS.. so worst case i'm between 12-24 hours behind any changes i might have made.    I really should invest the time and get quaggles up and working for the CH-47.  I'll report back with what i find

Posted

BINGO!!    

For whatever reason the Gunners AI Panel scripting was not in the main CH47 keyboard\default.lua.     I can only think that somehow when i added the MFD/CDU lines to to allow button presses, i somehow overwrote the Gunners AI Panel lines of code.

Pasting them in brought it up striaght away.    @jonsky7 & @MAXsenna  thanks both for your time/input.  

2024-12-01 11.41.37.jpeg

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Posted
4 hours ago, Gabreil said:

BINGO!!    

For whatever reason the Gunners AI Panel scripting was not in the main CH47 keyboard\default.lua.     I can only think that somehow when i added the MFD/CDU lines to to allow button presses, i somehow overwrote the Gunners AI Panel lines of code.

Pasting them in brought it up striaght away.    @jonsky7 & @MAXsenna  thanks both for your time/input.  

2024-12-01 11.41.37.jpeg

Excellent! You are very welcome, I appreciate your appreciation 😊 

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Posted
BINGO!!    
For whatever reason the Gunners AI Panel scripting was not in the main CH47 keyboard\default.lua.     I can only think that somehow when i added the MFD/CDU lines to to allow button presses, i somehow overwrote the Gunners AI Panel lines of code.
Pasting them in brought it up striaght away.    @jonsky7 & @MAXsenna  thanks both for your time/input.  
2024-12-0111_41_37.thumb.jpeg.e3ec7424ee13d4678afd003831681d99.jpeg
Ahhhhh! This makes sense.
Thanks for the heads up and feedback. I just couldn't wrap my head around this!

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