Elthas Posted October 19, 2024 Posted October 19, 2024 Hello, From 2 days ago DCS suddenly started taking a literal 10mins to start the game. DCS logs show an 8min jump in timestamps, so probably something is happening there which isnt supposed to ? 2024-10-16 21:21:25.889 INFO VISUALIZER (21248): SceneManager initialization 2024-10-16 21:21:25.975 INFO VISUALIZER (21248): DCSScene initialized 2024-10-16 21:29:02.194 INFO VISUALIZER (21248): [23:29:02.998][Info ] OpenXR: Available reference spaces: 3 2024-10-16 21:29:02.194 INFO VISUALIZER (21248): [23:29:02.998][Info ] OpenXR: Creating swapchain for view 0 with dimensions Width=2064 Height=2272 SampleCount=1 Using autoexec.cfg as per support faq link did not give anymore details in the logs as can be seen: 2024-10-17 18:55:58.260 INFO VISUALIZER (9232): DCSScene initialized 2024-10-17 19:03:33.607 INFO VISUALIZER (9232): [21:03:34.101][Info ] OpenXR: Available reference spaces: 3 Running with: my VR set is a Meta Quest 3 software version 641203492, using quest link with cable. PC is windows 11, rtx 4090, i7-14700K , 64gb ram What i tried thus far: start in 2D, starts fine. Microsoft flight simulator 202 starts and works fine in VR I rolled back the minor update i got from DCS/2.9.8.1214.1 to the previous version with DCS_updater.exe, still slow i uninstalled and completely redownloaded DCS, still slow I uninstalled processlasso, still slow upgraded my 4090 to latest drivers (32.0.15.6590), still slow i updated my quest 3 to latest software version (50151600073800510, still slow i factory reset the quest 3, still slow i uninstalled and re-installed the windows meta quest link app, still slow deleted metashader and fxo folders in savedgames/dcs folder , still slow disabled antivirus (default one from win 11) still slow So i'm out of ideas at the moment.. anyone who can assist in troubleshooting?
BitMaster Posted October 19, 2024 Posted October 19, 2024 Which version of Win11 are you running ? which updates have been installed last few days ? Any FW Upgrades available for any of your components ? like ssd/nvme, bios, peripherie Just some points to look at Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
sleighzy Posted October 19, 2024 Posted October 19, 2024 Can you drop the full log here please. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Elthas Posted October 20, 2024 Author Posted October 20, 2024 (edited) 18 hours ago, BitMaster said: Which version of Win11 are you running ? which updates have been installed last few days ? Any FW Upgrades available for any of your components ? like ssd/nvme, bios, peripherie im on windows 11 23H2, which i already had on 04/01/2024 accordign to update history. last updates were on 14/10, 'cummulative update KB5044285' and '.net framework 3.5 and 4.8.1 .. KB5044033 ' il check the fw upgrades later. not much time atm :). 12 hours ago, sleighzy said: Can you drop the full log here please. Sure. see attached. Im happy to report that i got speedy load times again of the game by switching from meta quest link as openXR runtime to steamvr . Still willing to find the cause though dcs.log dcs (1).log Edited October 20, 2024 by Elthas
Qcumber Posted October 20, 2024 Posted October 20, 2024 1 hour ago, Elthas said: Im happy to report that i got speedy load times again of the game by switching from openxr runtime to steamvr runtime. Still willing to find the cause though I am not sure what you mean by this as DCS uses open XR as the API even through steam VR. Do you mean that you are using steam link rather than meta link? 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
sleighzy Posted October 20, 2024 Posted October 20, 2024 (edited) Your log shows that have the Virtual Desktop API layer but you’re using the Meta OpenXR runtime. Do you not use Virtual Desktop and it’s VDXR runtime (which will be more performant than the Steam one, and even Oculus unless you’ve switched to using the cable… even then though )? Edited October 20, 2024 by sleighzy 1 AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Elthas Posted October 20, 2024 Author Posted October 20, 2024 (edited) 32 minutes ago, sleighzy said: Your log shows that have the Virtual Desktop API layer but you’re using the Meta OpenXR runtime. Do you not use Virtual Desktop and it’s VDXR runtime (which will be more performant than the Steam one, and even Oculus unless you’ve switched to using the cable… even then though )? This is not on purpose. I dont have a ethernet cable to my pc so i dont use VD. i only did that during the meta quest v63 issue as temporary workaround. could it still be active therefore? how to disable it? 1 hour ago, Qcumber said: I am not sure what you mean by this as DCS uses open XR as the API even through steam VR. Do you mean that you are using steam link rather than meta link? Yes, sorry, learning as i go. I use meta quest link normally only with a usb cablle. but for trying to get around the slow start issue i went into steam and configured steamVR as the openxr runtime https://academy.vrex.no/knowledge-base/openxr/ . I edited my previous reply Edited October 20, 2024 by Elthas 1
Qcumber Posted October 20, 2024 Posted October 20, 2024 41 minutes ago, Elthas said: This is not on purpose. I dont have a ethernet cable to my pc so i dont use VD. i only did that during the meta quest v63 issue as temporary workaround. could it still be active therefore? how to disable it? Yes, sorry, learning as i go. I use meta quest link normally only with a usb cablle. but for trying to get around the slow start issue i went into steam and configured steamVR as the openxr runtime https://academy.vrex.no/knowledge-base/openxr/ . I edited my previous reply Are you using any open XR layers such as Open XR toolkit or XR necksafer? If so then disable them all as there have been issues with these since the last update. This is a useful too to monitor which layers are active. https://github.com/fredemmott/OpenXR-API-Layers-GUI 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
Elthas Posted October 20, 2024 Author Posted October 20, 2024 (edited) 13 minutes ago, Qcumber said: Are you using any open XR layers such as Open XR toolkit or XR necksafer? If so then disable them all as there have been issues with these since the last update. This is a useful too to monitor which layers are active. https://github.com/fredemmott/OpenXR-API-Layers-GUI Yes i have openxr toolkit, indeed i have read it too that its unsupported now and had an issue somewhere. Thanks, will try this tonight. Edited October 20, 2024 by Elthas 1
sleighzy Posted October 20, 2024 Posted October 20, 2024 (edited) 1 hour ago, Elthas said: could it still be active therefore? how to disable it? It’s not active per se, just available. No need to disable anything, you’re not using the runtime so nothing being used. The log does show OpenXR Toolkit (no mention of Necksafer) but there are no issues with it and won’t be causing your issue as far as I’m aware, you can disable it using the Companion app to confirm anyway. Edited October 20, 2024 by sleighzy 1 AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
Qcumber Posted October 20, 2024 Posted October 20, 2024 2 minutes ago, sleighzy said: It’s not active per se, just available. No need to disable anything, you’re not using the runtime so nothing being used. The log does show OpenXR Toolkit (no mention of Necksafer) but there are no issues with it and won’t be causing your issue as far as I’m aware. I have had issues with OXRTK and no longer use it. It would be worth trying running without it. Just to clarify open XR is the API not the runtime. The runtime is Oculus link or steam VR. 1 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
Marshallman Posted October 20, 2024 Posted October 20, 2024 2 hours ago, Elthas said: This is not on purpose. I dont have a ethernet cable to my pc so i dont use VD. i only did that during the meta quest v63 issue as temporary workaround. could it still be active therefore? how to disable it? Yes, sorry, learning as i go. I use meta quest link normally only with a usb cablle. but for trying to get around the slow start issue i went into steam and configured steamVR as the openxr runtime https://academy.vrex.no/knowledge-base/openxr/ . I edited my previous reply Game changer buying a 20 metre Ethernet cable from Amazon and connecting direct..... 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Elthas Posted October 20, 2024 Author Posted October 20, 2024 (edited) 1 hour ago, Marshallman said: Game changer buying a 20 metre Ethernet cable from Amazon and connecting direct..... Oh i got those, got them on rolls of 100m even :). But not want to route it through the middle of my appartement living room now , girlfriend wouldn't accept. Edited October 20, 2024 by Elthas 1
Marshallman Posted October 20, 2024 Posted October 20, 2024 I'm in a bungalow, its all through the roof 3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2
Elthas Posted October 20, 2024 Author Posted October 20, 2024 9 hours ago, Qcumber said: Are you using any open XR layers such as Open XR toolkit or XR necksafer? If so then disable them all as there have been issues with these since the last update. This is a useful too to monitor which layers are active. https://github.com/fredemmott/OpenXR-API-Layers-GUI So.. for testing this i switched back to meta quest link, and i started the game just to confirm the baseline before i would do anything else and.. it works again as quickly as ever. So yesterday after all my trials which didn't change anything, only switching to steamVR restored the performance, and going back now today to meta quest link its ok again. I don't understand it, other then a variant of 'have you tried turning it on and off again'. Since i cant replicate the issue anymore i cant try find the actual cause or solution, other then the 'this worked for me' solution of switching between steamVR and back to meta quest link. Hope this is now stable. Anyway, thank you all for your help, much appreciated. Happy flying 1
Qcumber Posted October 20, 2024 Posted October 20, 2024 30 minutes ago, Elthas said: So.. for testing this i switched back to meta quest link, and i started the game just to confirm the baseline before i would do anything else and.. it works again as quickly as ever. So yesterday after all my trials which didn't change anything, only switching to steamVR restored the performance, and going back now today to meta quest link its ok again. I don't understand it, other then a variant of 'have you tried turning it on and off again'. Since i cant replicate the issue anymore i cant try find the actual cause or solution, other then the 'this worked for me' solution of switching between steamVR and back to meta quest link. Hope this is now stable. Anyway, thank you all for your help, much appreciated. Happy flying Glad it's working for you. Hopefully it will stay that way. 1 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
sleighzy Posted October 20, 2024 Posted October 20, 2024 10 hours ago, Qcumber said: I have had issues with OXRTK and no longer use it. It would be worth trying running without it. Just to clarify open XR is the API not the runtime. The runtime is Oculus link or steam VR. I refer to the runtimes as OpenXR runtimes as this is a) how the runtime apps refer to them, e.g. "default OpenXR runtime", b) the terminology as detailed by Mbucchia, c) the fact that both Oculus and SteamVR both provide runtimes for supporting other implementations, e.g. the Oculus OVR runtime and the SteamVR OpenVR runtime. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
slughead Posted October 22, 2024 Posted October 22, 2024 While OXRTK is no longer "supported," it has also not needed any work for quite some time and is thus considered complete. As such, it still works with the caveats in the wiki. If you follow the wiki, it can coexist with QVFR. I still use OXRTK to reduce the FOV and thus the render resolution slightly to boost my frame time headroom with a Quest Pro over Virtual Desktop. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
sleighzy Posted October 22, 2024 Posted October 22, 2024 (edited) 3 hours ago, slughead said: I still use OXRTK to reduce the FOV and thus the render resolution Yeah, a lot of people still use it for that reason. Interestingly the Quad-Views-Foveated docs actually state that the FOV in OXRTK shouldn't be used with it. (Although, apologies, I've made an assumption here that you're using both) Edited October 22, 2024 by sleighzy AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
slughead Posted October 23, 2024 Posted October 23, 2024 6 hours ago, sleighzy said: Yeah, a lot of people still use it for that reason. Interestingly the Quad-Views-Foveated docs actually state that the FOV in OXRTK shouldn't be used with it. (Although, apologies, I've made an assumption here that you're using both) I don’t use QVFR. It’s not necessary with a 4090, 13900k and DLSS. It can reduce performance on high end systems especially over cities. 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Qcumber Posted October 23, 2024 Posted October 23, 2024 21 hours ago, slughead said: I still use OXRTK to reduce the FOV and thus the render resolution slightly to boost my frame time headroom with a Quest Pro over Virtual Desktop. I have tried this and it really messes up QVFR with eye tracking. 5800x3d: rtx4070: 64Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro
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