theGozr Posted June 9, 2009 Posted June 9, 2009 Well well well Alfa ... could you detail on this please I'm very interested :) Fly it like you stole it..
Alfa Posted June 9, 2009 Posted June 9, 2009 Well guys there isn't much more to tell - in the \bazar\shapes folder you copy the Su-25T cockpit files: * kabina-su-25t.cmd * kabina-su-25t-glass.lom ...and name the copies: * kabina-su-39.cmd * kabina-su-39-glass.lom Then in the meinit.xml under the Su-25TM entry, you change the line: "HumanCockpit=no" to "HumanCockpit=yes" Thats it :) . This procedure even worked for the Su-39 back in Lock-on V1.0x - the difference was that there obviously was no Su-25T pit(had to use the baseline Su-25 pit) and no AFM, whereas in FC the Su-25TM(Su-39) becomes sort of a "clone" of the Su-25T when made flyable this way - same AFM, same cockpit and same systems. JJ
Vekkinho Posted June 9, 2009 Posted June 9, 2009 Huh, guess this Orao will become a most popular 3D mod because of it's AFM! [sIGPIC][/sIGPIC]
Kuky Posted June 9, 2009 Posted June 9, 2009 hm... with working TV on it it could use Mavericks TV guided missiles, like the real thing :) sweeet :) 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Alfa Posted June 9, 2009 Posted June 9, 2009 hm... with working TV on it it could use Mavericks TV guided missiles, like the real thing :) sweeet :) I am afraid not Kuky - as you may know the Su-25T entry is quite restrictive when it comes to assigning non-intended weaponry. I remembered that when loaded with radar guided ASMs, these would be automatically ejected from the aircraft at mission start when under player control. I didn't know whether it would also be the case with a TV guided weapon like the AGM-65K, so I made the flyable Su-25TM mod as described above(which takes about 20 seconds if anyone would like to have a go) and assigned AGM-65Ks to it to check. The same thing happens - when under player control, the Mavericks are ejected from the aircraft as soon as you unpause to start the mission. JJ
Alfa Posted June 9, 2009 Posted June 9, 2009 What, what? Shkval system?:huh: Yes Shkval system too - when made flyable the Su-25TM basically becomes an extra Su-25T entry. The good thing about that is that it has the AFM and systems of the Su-25T, but unfortunately it also means that it is as restrictive when it comes to the weaponry you can assign to it(as mentioned above) under player control - these restrictions also include some stock weapons of the Su-25TM entry that aren't compatible with the Su-25T....namely radar guided ASMs such as the X-31A and X-35. JJ
theGozr Posted June 9, 2009 Posted June 9, 2009 Alpha well that i knew and i do i thought you were talking of adding an extra cockpit 3D.. real 3D ..... Lockon's pit are not really 3D but a mix ( real old shameful 2D tech from the 90's ) ;) The Fly it like you stole it..
Alfa Posted June 9, 2009 Posted June 9, 2009 Alpha well that i knew and i do i thought you were talking of adding an extra cockpit 3D I was refering to the fact that since the Su-25TM entry is assigned its own cockpit files like other flyables, yet isn't counted among them, it provides a good oppotunity to experiment with custom-made pits without affecting any of the stock flyables. .. real 3D ..... Lockon's pit are not really 3D but a mix ( real old shameful 2D tech from the 90's ) ;) Listen Gozr - Lock-on's pits are 3D environments with 3D elements inside. They were made at a time when 6DOF wasn't an item and therefore(due to game performance considerations I am sure) only modelled in 3D where this was necessary when looking around from a fixed view point. There is nothing "shameful" about it - if anything it is actually much harder to texture a flat plane to make it look 3D than to just make every knob and switch in 3D with no regard for the impact on game performance this entails. But that doesn't mean that you couldn't model your own cockpit environment with a higher 3D fidelity - the pits are 3D models just like the external aircraft models and for the most part the functionality of them is down to argument based animations. JJ
Kuky Posted June 10, 2009 Posted June 10, 2009 Aw, you're right Alfa, this is such a pitty... Shkval is working in Su-25TM but if I load it with Mavericks they disapear from aircraft the moment mission starts :( PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Vekkinho Posted June 10, 2009 Posted June 10, 2009 What you can do is to rename a Maverick A 3D model to a Russian TV guided A-G missile (IIRC, H-29T)! It would perform as it does but the 3D model of a Mav would be used! 1 [sIGPIC][/sIGPIC]
Kuky Posted June 10, 2009 Posted June 10, 2009 Thought about that Vekkinho but Kh-29T cannot be used for moving targets. 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Vekkinho Posted June 10, 2009 Posted June 10, 2009 I know, I said it would unfortunately perform as 29T does! [sIGPIC][/sIGPIC]
theGozr Posted June 11, 2009 Posted June 11, 2009 Alpha "But that doesn't mean that you couldn't model your own cockpit environment with a higher 3D fidelity - the pits are 3D models just like the external aircraft models and for the most part the functionality of them is down to argument based animations." Well if we could implement the 3D model cockpit into the game yes i would, I understand and i know this .. the problem with Lockon pits is that they all have this fish eye effect that is horrible but we can get use to.. unlike IL2 that is older and do not have this effect.. so the devs did lack of far sight on that matter at the beginning.. but all this doesn't matter right now and what we can do or wish is that to incorporate better 3D environement cockpits 6DOF with out fake 3D/2D textures into the 3D model.. and ofcourse AFM to all planes :) but that it's a dream Fly it like you stole it..
john_X Posted June 21, 2009 Author Posted June 21, 2009 is there any possibility to find out where are the cockpits assigned to each plane? i'm planing to change a cockpit from a plane to another... the real thing i want to do is to add a new cockpit made by me in lock on without changing existing ones...why?because i want to add new planes making the non flyable to fly and replacing them with new models...the problem is that they use su-27 cockpit. so if i make a new cockpit and assign it to the plane i created i have a new plane, with its real cockpit without affecting any existing flyable plane in lomac...
john_X Posted June 22, 2009 Author Posted June 22, 2009 i have a problem with modman. i want to insert a texture in a DDS format using CDDS explorer and i get the next message: "width or height or DXT format don't match original texture". what does it mean and what to do to make it work?
Guest Master Joda Posted July 1, 2009 Posted July 1, 2009 hello, i want to help you about 3d modeling if you need if. that error you can fix with texture same dimension as original.
john_X Posted July 1, 2009 Author Posted July 1, 2009 3d model is finished. i am still working at the textures now... next step, damage model...
john_X Posted July 10, 2009 Author Posted July 10, 2009 does anyone want to continue the work at this plane? i dont have the time to work at this project anymore. all i have for now is the 3d model with an unfinished romanian texture...i can finish the damage model but after that i cant do anything more so, i need a person who knows how to make the animations and all the rest of the settings, basicly to create the mod having assured the finished 3d model... i wait for your responses...
Dany90 Posted July 10, 2009 Posted July 10, 2009 Hi, I'll able to finish your model if you wish. :-) hi, beczl if you see this now go on MSN i want to talk with you about this model And this will happen again and again and again...
john_X Posted July 11, 2009 Author Posted July 11, 2009 (edited) of course beczl.ill send you the model in few days... mah dany, ce vrei tu sai zici lu beczl? aveti vreun secret? sper ca nu bagi vreo stramba :)) Edited July 11, 2009 by john_X
john_X Posted August 31, 2009 Author Posted August 31, 2009 (edited) last pics, every part of the plane is reworked, fuselage, wings etc.. Edited January 23, 2018 by john_X
topol-m Posted August 31, 2009 Posted August 31, 2009 (edited) Some notes here comparing the model with the images below: 1. The wing is not thick enough and doesn`t quite have the curve the real one has in the bottom part where it connects with the fuselage (Pic. 1). 2. Also it doesn`t quite fit with the fuselage like the smooth transition fuselage-wing the real one has (Pic.1). 3. The part of the fuselage behind the cockpit is more noticeably getting thinner at one point in the real one (Pic. 2) 4. The part where the horizontal stabilizers connect to the fuselage is much shorter in the real one (Pic. 2) 5. It looks to me like in the real one there is more distance between stabilizers and wings and that the angle between of the stabilizers rear edge and the aircraft axis is not that acute in the real one. But that might be just an optical illusion (Pic. 2). 6. Also it seems you`ve got a lot of work with gear bays, gun placement, etc. details. You said it was flawless and "in 1 week the shape will be ready" ;) I`ll be surprised if you can complete it perfectly in time but who knows. :thumbup: Pic. 1 http://www.airliners.net/photo/Serbia-and-Montenegro/Soko-J-22-Orao/1155449/L/&sid=ba6a153f33ff11e3a09e4c2824eeee10 Pic. 2 http://www.airliners.net/photo/Serbia---Air/Soko-J-22-Orao/1348720/L/&sid=ba6a153f33ff11e3a09e4c2824eeee10 Edited August 31, 2009 by topol-m 1 [sIGPIC][/sIGPIC]
john_X Posted September 1, 2009 Author Posted September 1, 2009 lool.but it is flawless.what did you tell yourself? that you are going to teach me a lesson? you are the man! 1)the wing is thick enough, i can asure you. its just the optical ilusion you have.if you want i can put a front view. i can tell you dont know the plane as you dont know that you showed me the j-22 B which has the curve you see.i modeled here the j-22 A. but yes, you are the man. you just ruined one of my surprises for this mod.i have modeled both versions... 2)the smooth transition is not done yet... 3)the part behind the cockpit is getting thinner at my model too. you just have an ilusion... 4)here you are right. it will be changed. 5)again you had an optical ilusion. i can put a top view if you want to see im right. 6)as for me is very easy to work in 3d and i work kinda fast, the 3d model will be ready in 1 week. the reason i said to the other 3d modellers to put some pictures with their works on the forum is because of what happened to me at no 4. i have a proportion mistake and im not afraid to recognize it.thats why i put the renders to be criticised.and im not shocked when im criticised. of course the MAN had 6 shots and he was right in only one, thing that makes me believe he wanted to denigrate, but i understand him...
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