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DCS crash issues with the MOOSE 'MarkupToAllFreeForm'


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Posted

Is there any more information on what changed with this part of the update?

  • Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!

Since the patch, I've been having DCS crash issues with the MOOSE 'MarkupToAllFreeForm' command which I believe works through the DCS markupToAll function.

Posted
8 hours ago, LittleNose said:

Tested with today's hotfix, same symptoms - crashing to desktop upon looking at map (F10)

dcs.log 226.96 kB · 2 downloads

I dropped your log into the DCS log analyzer which indicates the below. You have the following mods installed DCS-SRS,UH-60L,Hercules ver 6.8.2,Tacview. Try removing at least the UH-60 and Hercules initially and running a slow repair with the option selected to remove files. The UH-60 is has been known to cause issues with DCS updates.

Errors

Your DCS has crashed

The crash occurred inside DCS core.

  • Remove your custom mods.
  • Try a slow repair.
  • Delete Saved Games\DCS.openbeta\fxo and metashaders2 and try again.
  • Next, delete %LOCALAPPDATA%\TEMP\DCS.openbeta and try again.
  • Next, try renaming Saved Games\DCS.openbeta to DCS.old and try again.

Tuning Tips

  • Enable Full Screen mode.
  • Consider using DLAA.
  • Set Water to Medium or Low.
  • Turn down Anisotropic Filtering.

The log also shows you have DCS Fiddle server hook being used. I'm not familiar with this so can't comment as to whether or not this is also causing any issues. You could always remove that and try again if the above options don't work.

8 hours ago, LittleNose said:

Attached log for the issue reported above.

dcs.log 144.48 kB · 2 downloads

Based on your log this seems to be a different issue than the one posted by the original person on this thread. You should be raising your own issues for things which can be unrelated vs. reusing other posts.

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted

Yes, I’d already tried the tips from the log analyzer.

Not sure why you think I shouldn’t update with a new log when a patch had been put out?  I suspect you meant someone else?

It would be helpful if you tried the miz file and lua script that Apple attached in the second message of this thread.

For me the mission runs fine if I comment out the single line of the lua script with markuptoallfreeform in it, but crashes every time when looking at the F10 map is that line is not commented out.

Posted (edited)
21 hours ago, LittleNose said:

Not sure why you think I shouldn’t update with a new log when a patch had been put out?  I suspect you meant someone else?

My humble apologies, yeah believe that had been for @Omega One as the issue in that posted log looked to be the zip driver issue fixed in the latest patch.

It merged my two separate comments into a single one, apparently I’d hit the wrong quote button. 

Edited by sleighzy

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

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