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Posted (edited)

Just tried M01 of the Apache Outpost campaign and it wasn't a pleasant experience. First off, the voice overs, especially of the pilot, are bad. The pilot's is in fact terrible. But that didn't bother me as much as the glaring mistake in the briefing about the loadout. While the briefing states that you have 2 Laser and 2 Radar Hellfires, in the mission you get 4 Radar Hellfires something that I discovered only after I had engaged the target and being frustrated at George for refusing to change the missile type.

In the end, it annoyed me enough to quit. Sure, overall, it doesn't matter much, and I should have checked the loadout beforehand, but one of the reasons I pay for third party campaigns is exactly to avoid immersion breaking issues such as this one.

Edited by Endline
Posted
13 часов назад, Endline сказал:

Just tried M01 of the Apache Outpost campaign and it wasn't a pleasant experience. First off, the voice overs, especially of the pilot, are bad. The pilot's is in fact terrible. But that didn't bother me as much as the glaring mistake in the briefing about the loadout. While the briefing states that you have 2 Laser and 2 Radar Hellfires, in the mission you get 4 Radar Hellfires something that I discovered only after I had engaged the target and being frustrated at George for refusing to change the missile type.

In the end, it annoyed me enough to quit. Sure, overall, it doesn't matter much, and I should have checked the loadout beforehand, but one of the reasons I pay for third party campaigns is exactly to avoid immersion breaking issues such as this one.

Mismatch of weapons. Accepted! We will fix it.
Unfortunately, the voice over of the main characters will accompany you throughout the campaign.

The actors are native speakers and Americans. Mission-1 the main character has a Texas accent. There are two main characters in the campaign. The second of them is also a native speaker.

Posted
9 hours ago, STONE SKY said:

Mismatch of weapons. Accepted! We will fix it.
Unfortunately, the voice over of the main characters will accompany you throughout the campaign.

The actors are native speakers and Americans. Mission-1 the main character has a Texas accent. There are two main characters in the campaign. The second of them is also a native speaker.

I don't have an issue with their accent; it's the quality of the recording that is lacking. The pilot's especially is noticeably quieter than the other radio transmissions and he sounds muffled as if he is talking through a cheap, barely working microphone.

Also, after the initial contact with Ground about startup and whatnot, there was never a contact with Tower even though there is a dedicated frequency. And Departure came on not immediately after take-off but after I had moved some 10 miles away from airport.

  • Thanks 1
Posted
2 часа назад, Endline сказал:

I don't have an issue with their accent; it's the quality of the recording that is lacking. The pilot's especially is noticeably quieter than the other radio transmissions and he sounds muffled as if he is talking through a cheap, barely working microphone.

Also, after the initial contact with Ground about startup and whatnot, there was never a contact with Tower even though there is a dedicated frequency. And Departure came on not immediately after take-off but after I had moved some 10 miles away from airport.

Accepted! Thanks for your feedback sir! Will test and fix.

  • Like 1
  • 2 weeks later...
Posted

Mission 11 feedback: Medevac flight back was around 80-90kts. Which is slower then the flight getting to the IP. Would recommend increasing airspeed to simulate getting the casualty back to roll 1 as fast as possible. At this point the 64s are lighter on ammo and fuel so 120kts the whole way is doable. I think the flight to the IP was at or over 100kts
Mission 11 bonus: Was going to post this in the bug/problem. At the start when taking off, the UH-60 AI flies unpredictable and pretty much T-boned me while rejoining on Gunslinger 1-1. (AI am I right) maybe delay their take off until the 64s are clear of the pad. Or even easier edit the message with the clear to take off to state let the 60 take off first. 

Posted
1 час назад, Tom P сказал:

Mission 11 feedback: Medevac flight back was around 80-90kts. Which is slower then the flight getting to the IP. Would recommend increasing airspeed to simulate getting the casualty back to roll 1 as fast as possible. At this point the 64s are lighter on ammo and fuel so 120kts the whole way is doable. I think the flight to the IP was at or over 100kts
Mission 11 bonus: Was going to post this in the bug/problem. At the start when taking off, the UH-60 AI flies unpredictable and pretty much T-boned me while rejoining on Gunslinger 1-1. (AI am I right) maybe delay their take off until the 64s are clear of the pad. Or even easier edit the message with the clear to take off to state let the 60 take off first. 

Thanks for the feedback, Tom! We'll edit it!

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