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Tom P

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Everything posted by Tom P

  1. Just checking in if there is any issues. It has a bunch of downloads here, user files and from my youtube. Might add some more ranges.
  2. Can we get a option to have empty auxiliary fuel tanks? We only have an option for full aux tanks. Was doing a mission last night and the 64s were supposed to simulate a low fuel state after rerouting from their long range patrol to go support a unit that was supposed to have a refueler for the 64s. Mission started with fuel remaining of 760 with an endurance of 41 minutes. But once the tanks were turned on it bumped the fuel to 3,8xx with an endurance of 3hr29min
  3. Attached is dimensions of different size hesco barriers if this gets picked up.
  4. With all the desert based maps why don't we have a default hesco barriers? I know there is a mod out there for it but some people don't want to install mods. I wouldn't think that's asking a lot and mission makers would be able to make realistic looking fobs/bases. If not soon can we please get it when Afghanistan comes out? A couple images for those who might not know what a hesco barrier is.
  5. inserts first time meme. It's a pain that's been around for a very long time unfortunately.
  6. Any side by side photos of the high detailed vs low detail areas for those that buy the full map vs regions. Also can we expect some screenshots of the areas anytime soon? Really curious to see how it looks from low level. Some of us don't plink targets from 30,000+ The Eiffel Tower on Normandy 2.0 looks great from 30,000ft but when you get right next to it...
  7. I have asked multiple times on the discord with no feedback so maybe an answer will be here? In regards to combined arms, is there a way to make them like an aircraft slot so players can keep selecting them? I know how to place them but it seems like once the unit is dead the slot is gone
  8. Wish List Request, the 64 comes with default clean/combat skins like the F-15E. The 64 can be a dirty girl and every paint scheme minus 2 look like it just came back from getting power washed. My two favorite liveries is the 12th CAB weathered and the 25th CAB because they look beat/dirty or just like they get used.
  9. Apologies it's not meant to be rage against the development or towards the staff.
  10. Watch out that kind of talk is what gets posts/threads deleted.
  11. Some sort of concrete pad static object so we can make turn around points for road bases. That way people can land on a road and turn around without getting stuck in the ground.
  12. I wouldn't mind if this was a monthly series.
  13. Tagged with "not realistic" 06:11 he literally says in later software versions but ok whatever
  14. I would like to have "messy" cockpit option. With my notebooks & checklist thrown on top of both sunshades, my water bottle tossed up there as well with my tablet. While the front seat has the same items tossed up causing a nice reflection in the canopy
  15. nullJust a wish list item. Possible to "simulate" a software upgrade so we can enter both the primary & standby radio freqs in one place with the com menu. Just a nice function to have for fast back and forth freq hopping.
  16. Your bank account has less money in it.
  17. Hello, just wondering if there will be a fix coming to have George fly level, currently he flies straight in a left bank. Obviously not game breaking just curious, it's a little weird looking into the cockpit and everything is canted. I have tried multiple times as the pilot to be level and switch seats just for him to go into the left bank state. null
  18. I know people that fly around the world in an airbus for "fun" in other sims. The trip from the Gulf of Oman to Afghan isn't that bad at mach 0.9. I wouldn't do it but I know others that would just to drop 1 bomb
  19. @BIGNEWY @NineLine Is there a chance we can get side by side pictures of the lower details vs high detail? And if so maybe put it in the first post? Or just give a disclaimer like the higher details will have better 3d models vs lower 3d models or towns/cities will be more developed vs not so developed.
  20. How much storage space will the main map be? and how much space will owning a separate region be?
  21. Sad super carrier noises.
  22. Yeah this could make mission building a nightmare.
  23. How much of a difference will there be between the high and low detail areas if someone only buys a region and travels to a different area outside that region? Hopefully not to the point where players with different details see different things. "Hey the enemy is left of that big building next to the traffic circle." "I don't see a traffic circle.." Will it be another Normandy thing where we eventually we will get a Afghanistan 2.0? In a MP setting that might cause some issues as well for the mission makers having to deal with planning/making areas that might not appear the same for someone else.
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