Shadoware Posted November 4, 2024 Posted November 4, 2024 Recently I tested Dxvk with Ghost Recon Wildlands and I got almost double the performance than Dx11 with no stutters! I didn't test it with DCS yet but if it works it can be great. It may not work with all games though. If it work, could it be possible to Eagle Dynamics officially supports it in DCS as it is an Open Source project? https://www.reddit.com/r/pcgaming/comments/mlfcsc/a_guide_to_dxvk_on_windows/
MAXsenna Posted November 4, 2024 Posted November 4, 2024 Recently I tested Dxvk with Ghost Recon Wildlands and I got almost double the performance than Dx11 with no stutters! I didn't test it with DCS yet but if it works it can be great. It may not work with all games though. If it work, could it be possible to Eagle Dynamics officially supports it in DCS as it is an Open Source project? https://www.reddit.com/r/pcgaming/comments/mlfcsc/a_guide_to_dxvk_on_windows/ Interesting. But why should DCS support it when ED is implementing Vulkan directly? Sent from my SM-A536B using Tapatalk
Shadoware Posted November 4, 2024 Author Posted November 4, 2024 12 hours ago, MAXsenna said: Interesting. But why should DCS support it when ED is implementing Vulkan directly? Sent from my SM-A536B using Tapatalk I didn't use DCS for some months. If ED is implement Vulkan there's no need for Dxvk, but Dxvk is a fast way to make almost the same.
MAXsenna Posted November 4, 2024 Posted November 4, 2024 I didn't use DCS for some months. If ED is implement Vulkan there's no need for Dxvk, but Dxvk is a fast way to make almost the same.Almost is not the same. 2Sent from my SM-A536B using Tapatalk
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